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use crate::core::document::position::Path;
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use crate::core::{Node, NodeAttributes, NodeOperation, NodeTree};
use indextree::NodeId;
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pub struct Transaction {
pub operations: Vec<NodeOperation>,
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}
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impl Transaction {
fn new(operations: Vec<NodeOperation>) -> Transaction {
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Transaction { operations }
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}
}
pub struct TransactionBuilder<'a> {
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node_tree: &'a NodeTree,
operations: Vec<NodeOperation>,
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}
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impl<'a> TransactionBuilder<'a> {
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pub fn new(node_tree: &'a NodeTree) -> TransactionBuilder {
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TransactionBuilder {
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node_tree,
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operations: Vec::new(),
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}
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}
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///
///
/// # Arguments
///
/// * `path`: the path that is used to save the nodes
/// * `nodes`: the nodes you will be save in the path
///
/// # Examples
///
/// ```
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/// // -- 0 (root)
/// // 0 -- text_1
/// // 1 -- text_2
/// use lib_ot::core::{NodeTree, Node, TransactionBuilder};
/// let mut node_tree = NodeTree::new();
/// let transaction = TransactionBuilder::new(&node_tree)
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/// .insert_nodes_at_path(0,vec![ Node::new("text_1"), Node::new("text_2")])
/// .finalize();
/// node_tree.apply(transaction).unwrap();
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///
/// node_tree.node_at_path(vec![0, 0]);
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/// ```
///
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pub fn insert_nodes_at_path<T: Into<Path>>(self, path: T, nodes: Vec<Node>) -> Self {
self.push(NodeOperation::Insert {
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path: path.into(),
nodes,
})
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}
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///
///
/// # Arguments
///
/// * `path`: the path that is used to save the nodes
/// * `node`: the node data will be saved in the path
///
/// # Examples
///
/// ```
/// // 0
/// // -- 0
/// // |-- text
/// use lib_ot::core::{NodeTree, Node, TransactionBuilder};
/// let mut node_tree = NodeTree::new();
/// let transaction = TransactionBuilder::new(&node_tree)
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/// .insert_node_at_path(0, Node::new("text"))
/// .finalize();
/// node_tree.apply(transaction).unwrap();
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/// ```
///
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pub fn insert_node_at_path<T: Into<Path>>(self, path: T, node: Node) -> Self {
self.insert_nodes_at_path(path, vec![node])
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}
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pub fn update_attributes_at_path(self, path: &Path, attributes: NodeAttributes) -> Self {
let mut old_attributes = NodeAttributes::new();
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let node = self.node_tree.node_at_path(path).unwrap();
let node_data = self.node_tree.get_node_data(node).unwrap();
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for key in attributes.keys() {
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let old_attrs = &node_data.attributes;
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if let Some(value) = old_attrs.get(key.as_str()) {
old_attributes.insert(key.clone(), value.clone());
}
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}
self.push(NodeOperation::Update {
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path: path.clone(),
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attributes,
old_attributes,
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})
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}
pub fn delete_node_at_path(self, path: &Path) -> Self {
self.delete_nodes_at_path(path, 1)
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}
pub fn delete_nodes_at_path(mut self, path: &Path, length: usize) -> Self {
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let mut node = self.node_tree.node_at_path(path).unwrap();
let mut deleted_nodes = vec![];
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for _ in 0..length {
deleted_nodes.push(self.get_deleted_nodes(node));
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node = self.node_tree.following_siblings(node).next().unwrap();
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}
self.operations.push(NodeOperation::Delete {
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path: path.clone(),
nodes: deleted_nodes,
});
self
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}
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fn get_deleted_nodes(&self, node_id: NodeId) -> Node {
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let node_data = self.node_tree.get_node_data(node_id).unwrap();
let mut children = vec![];
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self.node_tree.children_from_node(node_id).for_each(|child_id| {
children.push(self.get_deleted_nodes(child_id));
});
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Node {
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note_type: node_data.node_type.clone(),
attributes: node_data.attributes.clone(),
delta: node_data.delta.clone(),
children,
}
}
pub fn push(mut self, op: NodeOperation) -> Self {
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self.operations.push(op);
self
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}
pub fn finalize(self) -> Transaction {
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Transaction::new(self.operations)
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}
}