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										 |  |  | cmake_minimum_required(VERSION 3.10)
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							|  |  |  | project(runner LANGUAGES CXX)
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										 |  |  | set(BINARY_NAME "AppFlowy")
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							|  |  |  | set(APPLICATION_ID "io.appflowy.appflowy")
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											2021-11-19 11:13:07 +08:00
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							|  |  |  | cmake_policy(SET CMP0063 NEW)
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							|  |  |  | 
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							|  |  |  | set(CMAKE_INSTALL_RPATH "$ORIGIN/lib")
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							|  |  |  | # Root filesystem for cross-building.
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							|  |  |  | if(FLUTTER_TARGET_PLATFORM_SYSROOT)
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							|  |  |  |   set(CMAKE_SYSROOT ${FLUTTER_TARGET_PLATFORM_SYSROOT})
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							|  |  |  |   set(CMAKE_FIND_ROOT_PATH ${CMAKE_SYSROOT})
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							|  |  |  |   set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
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							|  |  |  |   set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
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							|  |  |  |   set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
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							|  |  |  |   set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
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							|  |  |  | endif()
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							|  |  |  | 
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							|  |  |  | # Configure build options.
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							|  |  |  | if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
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							|  |  |  |   set(CMAKE_BUILD_TYPE "Debug" CACHE | 
					
						
							|  |  |  |     STRING "Flutter build mode" FORCE)
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							|  |  |  |   set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS | 
					
						
							|  |  |  |     "Debug" "Profile" "Release")
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							|  |  |  | endif()
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							|  |  |  | # Compilation settings that should be applied to most targets.
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							|  |  |  | function(APPLY_STANDARD_SETTINGS TARGET)
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							|  |  |  |   target_compile_features(${TARGET} PUBLIC cxx_std_14)
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							|  |  |  |   target_compile_options(${TARGET} PRIVATE -Wall -Werror)
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							|  |  |  |   target_compile_options(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:-O3>")
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							|  |  |  |   target_compile_definitions(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:NDEBUG>")
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							|  |  |  | endfunction()
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							|  |  |  | set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
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							|  |  |  | # Flutter library and tool build rules.
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							|  |  |  | add_subdirectory(${FLUTTER_MANAGED_DIR})
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							|  |  |  | # System-level dependencies.
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							|  |  |  | find_package(PkgConfig REQUIRED)
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							|  |  |  | pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0)
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							|  |  |  | 
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							|  |  |  | add_definitions(-DAPPLICATION_ID="${APPLICATION_ID}")
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							|  |  |  | 
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							|  |  |  | # Application build
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							|  |  |  | add_executable(${BINARY_NAME} | 
					
						
							|  |  |  |   "main.cc"
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							|  |  |  |   "my_application.cc"
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							|  |  |  |   "${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc"
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							|  |  |  | )
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							|  |  |  | apply_standard_settings(${BINARY_NAME})
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							|  |  |  | target_link_libraries(${BINARY_NAME} PRIVATE flutter)
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							|  |  |  | target_link_libraries(${BINARY_NAME} PRIVATE PkgConfig::GTK)
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							|  |  |  | add_dependencies(${BINARY_NAME} flutter_assemble)
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							|  |  |  | # Only the install-generated bundle's copy of the executable will launch
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							|  |  |  | # correctly, since the resources must in the right relative locations. To avoid
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							|  |  |  | # people trying to run the unbundled copy, put it in a subdirectory instead of
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							|  |  |  | # the default top-level location.
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							|  |  |  | set_target_properties(${BINARY_NAME} | 
					
						
							|  |  |  |   PROPERTIES
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							|  |  |  |   RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/intermediates_do_not_run"
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							|  |  |  | )
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							|  |  |  | 
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							|  |  |  | # Generated plugin build rules, which manage building the plugins and adding
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							|  |  |  | # them to the application.
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							|  |  |  | include(flutter/generated_plugins.cmake)
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							|  |  |  | # === Installation ===
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							|  |  |  | # By default, "installing" just makes a relocatable bundle in the build
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							|  |  |  | # directory.
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							|  |  |  | set(BUILD_BUNDLE_DIR "${PROJECT_BINARY_DIR}/bundle")
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							|  |  |  | if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
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							|  |  |  |   set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
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							|  |  |  | endif()
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							|  |  |  | 
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							|  |  |  | # Start with a clean build bundle directory every time.
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							|  |  |  | install(CODE " | 
					
						
							|  |  |  |   file(REMOVE_RECURSE \"${BUILD_BUNDLE_DIR}/\") | 
					
						
							|  |  |  |   " COMPONENT Runtime)
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							|  |  |  | 
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							|  |  |  | set(DART_FFI_DIR "${CMAKE_INSTALL_PREFIX}/lib")
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							|  |  |  | set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
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							|  |  |  | set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}/lib")
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							|  |  |  | 
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							|  |  |  | install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}" | 
					
						
							|  |  |  |   COMPONENT Runtime)
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							|  |  |  | install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" | 
					
						
							|  |  |  |   COMPONENT Runtime)
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							|  |  |  | 
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							|  |  |  | install(FILES "${DART_FFI_DLL}" DESTINATION "${DART_FFI_DIR}" | 
					
						
							|  |  |  |   COMPONENT Runtime)
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							|  |  |  | install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" | 
					
						
							|  |  |  |   COMPONENT Runtime)
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							|  |  |  | 
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							|  |  |  | if(PLUGIN_BUNDLED_LIBRARIES)
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							|  |  |  |   install(FILES "${PLUGIN_BUNDLED_LIBRARIES}" | 
					
						
							|  |  |  |     DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
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							|  |  |  |     COMPONENT Runtime)
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							|  |  |  | endif()
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							|  |  |  | 
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							|  |  |  | # Fully re-copy the assets directory on each build to avoid having stale files
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							|  |  |  | # from a previous install.
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							|  |  |  | set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
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							|  |  |  | install(CODE " | 
					
						
							|  |  |  |   file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\") | 
					
						
							|  |  |  |   " COMPONENT Runtime)
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							|  |  |  | install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}" | 
					
						
							|  |  |  |   DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)
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							|  |  |  | 
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							|  |  |  | # Install the AOT library on non-Debug builds only.
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							|  |  |  | if(NOT CMAKE_BUILD_TYPE MATCHES "Debug")
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							|  |  |  |   install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" | 
					
						
							|  |  |  |     COMPONENT Runtime)
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							|  |  |  | endif()
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