mirror of
				https://github.com/AppFlowy-IO/AppFlowy.git
				synced 2025-11-04 12:03:28 +00:00 
			
		
		
		
	
		
			
	
	
		
			121 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			CMake
		
	
	
	
	
	
		
		
			
		
	
	
			121 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			CMake
		
	
	
	
	
	
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								cmake_minimum_required(VERSION 3.10)
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								project(runner LANGUAGES CXX)
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								set(BINARY_NAME "app_flowy")
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								set(APPLICATION_ID "com.example.app_flowy")
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								cmake_policy(SET CMP0063 NEW)
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								set(CMAKE_INSTALL_RPATH "$ORIGIN/lib")
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								# Root filesystem for cross-building.
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								if(FLUTTER_TARGET_PLATFORM_SYSROOT)
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								  set(CMAKE_SYSROOT ${FLUTTER_TARGET_PLATFORM_SYSROOT})
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								  set(CMAKE_FIND_ROOT_PATH ${CMAKE_SYSROOT})
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								  set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
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								  set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
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								  set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
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								  set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
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								endif()
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								# Configure build options.
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								if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
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								  set(CMAKE_BUILD_TYPE "Debug" CACHE
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								    STRING "Flutter build mode" FORCE)
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								  set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
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								    "Debug" "Profile" "Release")
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								endif()
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								# Compilation settings that should be applied to most targets.
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								function(APPLY_STANDARD_SETTINGS TARGET)
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								  target_compile_features(${TARGET} PUBLIC cxx_std_14)
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								  target_compile_options(${TARGET} PRIVATE -Wall -Werror)
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								  target_compile_options(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:-O3>")
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								  target_compile_definitions(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:NDEBUG>")
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								endfunction()
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								set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
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								# Flutter library and tool build rules.
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								add_subdirectory(${FLUTTER_MANAGED_DIR})
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								# System-level dependencies.
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								find_package(PkgConfig REQUIRED)
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								pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0)
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								add_definitions(-DAPPLICATION_ID="${APPLICATION_ID}")
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								# Application build
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								add_executable(${BINARY_NAME}
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								  "main.cc"
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								  "my_application.cc"
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								  "${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc"
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								)
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								apply_standard_settings(${BINARY_NAME})
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								target_link_libraries(${BINARY_NAME} PRIVATE flutter)
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								target_link_libraries(${BINARY_NAME} PRIVATE PkgConfig::GTK)
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								add_dependencies(${BINARY_NAME} flutter_assemble)
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								# Only the install-generated bundle's copy of the executable will launch
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								# correctly, since the resources must in the right relative locations. To avoid
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								# people trying to run the unbundled copy, put it in a subdirectory instead of
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								# the default top-level location.
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								set_target_properties(${BINARY_NAME}
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								  PROPERTIES
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								  RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/intermediates_do_not_run"
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								)
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								# Generated plugin build rules, which manage building the plugins and adding
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								# them to the application.
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								include(flutter/generated_plugins.cmake)
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								# === Installation ===
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								# By default, "installing" just makes a relocatable bundle in the build
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								# directory.
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								set(BUILD_BUNDLE_DIR "${PROJECT_BINARY_DIR}/bundle")
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								if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
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								  set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
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								endif()
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								# Start with a clean build bundle directory every time.
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								install(CODE "
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								  file(REMOVE_RECURSE \"${BUILD_BUNDLE_DIR}/\")
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								  " COMPONENT Runtime)
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								set(DART_FFI_DIR "${CMAKE_INSTALL_PREFIX}/lib")
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								set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
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								set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}/lib")
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								install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"
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								  COMPONENT Runtime)
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								install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
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								  COMPONENT Runtime)
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								install(FILES "${DART_FFI_DLL}" DESTINATION "${DART_FFI_DIR}"
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								  COMPONENT Runtime)
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								install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
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								  COMPONENT Runtime)
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								if(PLUGIN_BUNDLED_LIBRARIES)
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								  install(FILES "${PLUGIN_BUNDLED_LIBRARIES}"
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								    DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
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								    COMPONENT Runtime)
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								endif()
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								# Fully re-copy the assets directory on each build to avoid having stale files
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								# from a previous install.
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								set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
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								install(CODE "
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								  file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")
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								  " COMPONENT Runtime)
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								install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"
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								  DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)
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								# Install the AOT library on non-Debug builds only.
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								if(NOT CMAKE_BUILD_TYPE MATCHES "Debug")
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								  install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
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								    COMPONENT Runtime)
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								endif()
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