2021-11-04 16:43:12 +08:00
										 
									 
								 
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								cmake_minimum_required(VERSION 3.14)
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								project(app_flowy LANGUAGES CXX)
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								set(BINARY_NAME "app_flowy")
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								cmake_policy(SET CMP0063 NEW)
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								set(CMAKE_INSTALL_RPATH "$ORIGIN/lib")
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								# Configure build options.
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								get_property(IS_MULTICONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
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								if(IS_MULTICONFIG)
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								  set(CMAKE_CONFIGURATION_TYPES "Debug;Profile;Release"
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								    CACHE STRING "" FORCE)
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								else()
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								  if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
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								    set(CMAKE_BUILD_TYPE "Debug" CACHE
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								      STRING "Flutter build mode" FORCE)
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								    set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
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								      "Debug" "Profile" "Release")
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								  endif()
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								endif()
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								set(CMAKE_EXE_LINKER_FLAGS_PROFILE "${CMAKE_EXE_LINKER_FLAGS_RELEASE}")
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								set(CMAKE_SHARED_LINKER_FLAGS_PROFILE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE}")
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								set(CMAKE_C_FLAGS_PROFILE "${CMAKE_C_FLAGS_RELEASE}")
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								set(CMAKE_CXX_FLAGS_PROFILE "${CMAKE_CXX_FLAGS_RELEASE}")
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								# Use Unicode for all projects.
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								add_definitions(-DUNICODE -D_UNICODE)
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								# Compilation settings that should be applied to most targets.
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								function(APPLY_STANDARD_SETTINGS TARGET)
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								  target_compile_features(${TARGET} PUBLIC cxx_std_17)
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								  target_compile_options(${TARGET} PRIVATE /W4 /WX /wd"4100")
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								  target_compile_options(${TARGET} PRIVATE /EHsc)
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								  target_compile_definitions(${TARGET} PRIVATE "_HAS_EXCEPTIONS=0")
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								  target_compile_definitions(${TARGET} PRIVATE "$<$<CONFIG:Debug>:_DEBUG>")
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								endfunction()
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								set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
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								# Flutter library and tool build rules.
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								add_subdirectory(${FLUTTER_MANAGED_DIR})
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								# Application build
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								add_subdirectory("runner")
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								# Generated plugin build rules, which manage building the plugins and adding
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								# them to the application.
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								include(flutter/generated_plugins.cmake)
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								# === Installation ===
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								# Support files are copied into place next to the executable, so that it can
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								# run in place. This is done instead of making a separate bundle (as on Linux)
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								# so that building and running from within Visual Studio will work.
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								set(BUILD_BUNDLE_DIR "$<TARGET_FILE_DIR:${BINARY_NAME}>")
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								# Make the "install" step default, as it's required to run.
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								set(CMAKE_VS_INCLUDE_INSTALL_TO_DEFAULT_BUILD 1)
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								if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
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								  set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
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								endif()
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											2021-11-18 16:18:20 +08:00
										 
									 
								 
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								set(DART_FFI_DIR "${CMAKE_INSTALL_PREFIX}")
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								set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
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								set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}")
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								install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"
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								  COMPONENT Runtime)
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								install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
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								  COMPONENT Runtime)
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								install(FILES "${DART_FFI_DLL}" DESTINATION "${DART_FFI_DIR}"
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								  COMPONENT Runtime)
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								install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
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								  COMPONENT Runtime)
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								if(PLUGIN_BUNDLED_LIBRARIES)
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								  install(FILES "${PLUGIN_BUNDLED_LIBRARIES}"
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								    DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
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								    COMPONENT Runtime)
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								endif()
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								# Fully re-copy the assets directory on each build to avoid having stale files
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								# from a previous install.
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								set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
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								install(CODE "
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								  file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")
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								  " COMPONENT Runtime)
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								install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"
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								  DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)
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								# Install the AOT library on non-Debug builds only.
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								install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
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								  CONFIGURATIONS Profile;Release
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								  COMPONENT Runtime)
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