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closes #3950 closes #3702 What this is doing: I am refactoring the services on the .NET runtime and attempting to clarify the naming and organization. I added this doc to help capture the naming and concepts. AgentRuntime / Worker should work similar to the python version and enables running the whole agent system in one process. For remote the system uses the versions of the services in the grpc folder. lots of other bug fixes/threading cleanup - passing cancellation token throughout Services update clarifies the naming and roles: Worker: Hosts the Agents and is a client to the Gateway Gateway: -- RPC gateway for the other services APIs -- Provides an RPC bridge between the workers and the Event Bus Registry: keeps track of the agents in the system and which events they can handle AgentState: persistent state for agents
121 lines
4.5 KiB
Markdown
121 lines
4.5 KiB
Markdown
# AutoGen 0.4 .NET Hello World Sample
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This [sample](Program.cs) demonstrates how to create a simple .NET console application that listens for an event and then orchestrates a series of actions in response.
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## Prerequisites
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To run this sample, you'll need: [.NET 8.0](https://dotnet.microsoft.com/en-us/) or later.
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Also recommended is the [GitHub CLI](https://cli.github.com/).
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## Instructions to run the sample
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```bash
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# Clone the repository
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gh repo clone microsoft/autogen
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cd dotnet/samples/Hello
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dotnet run
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```
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## Key Concepts
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This sample illustrates how to create your own agent that inherits from a base agent and listens for an event. It also shows how to use the SDK's App Runtime locally to start the agent and send messages.
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Flow Diagram:
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```mermaid
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%%{init: {'theme':'forest'}}%%
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graph LR;
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A[Main] --> |"PublishEventAsync(NewMessage('World'))"| B{"Handle(NewMessageReceived item)"}
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B --> |"PublishEventAsync(Output('***Hello, World***'))"| C[ConsoleAgent]
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C --> D{"WriteConsole()"}
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B --> |"PublishEventAsync(ConversationClosed('Goodbye'))"| E{"Handle(ConversationClosed item)"}
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B --> |"PublishEventAsync(Output('***Goodbye***'))"| C
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E --> F{"Shutdown()"}
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```
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### Writing Event Handlers
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The heart of an autogen application are the event handlers. Agents select a ```TopicSubscription``` to listen for events on a specific topic. When an event is received, the agent's event handler is called with the event data.
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Within that event handler you may optionally *emit* new events, which are then sent to the event bus for other agents to process. The EventTypes are declared gRPC ProtoBuf messages that are used to define the schema of the event. The default protos are available via the ```Microsoft.AutoGen.Abstractions;``` namespace and are defined in [autogen/protos](/autogen/protos). The EventTypes are registered in the agent's constructor using the ```IHandle``` interface.
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```csharp
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TopicSubscription("HelloAgents")]
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public class HelloAgent(
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IAgentContext context,
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[FromKeyedServices("EventTypes")] EventTypes typeRegistry) : ConsoleAgent(
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context,
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typeRegistry),
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ISayHello,
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IHandle<NewMessageReceived>,
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IHandle<ConversationClosed>
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{
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public async Task Handle(NewMessageReceived item)
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{
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var response = await SayHello(item.Message).ConfigureAwait(false);
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var evt = new Output
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{
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Message = response
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}.ToCloudEvent(this.AgentId.Key);
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await PublishEventAsync(evt).ConfigureAwait(false);
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var goodbye = new ConversationClosed
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{
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UserId = this.AgentId.Key,
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UserMessage = "Goodbye"
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}.ToCloudEvent(this.AgentId.Key);
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await PublishEventAsync(goodbye).ConfigureAwait(false);
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}
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```
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### Inheritance and Composition
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This sample also illustrates inheritance in AutoGen. The `HelloAgent` class inherits from `ConsoleAgent`, which is a base class that provides a `WriteConsole` method.
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### Starting the Application Runtime
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AuotoGen provides a flexible runtime ```Microsoft.AutoGen.Agents.App``` that can be started in a variety of ways. The `Program.cs` file demonstrates how to start the runtime locally and send a message to the agent all in one go using the ```App.PublishMessageAsync``` method.
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```csharp
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// send a message to the agent
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var app = await App.PublishMessageAsync("HelloAgents", new NewMessageReceived
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{
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Message = "World"
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}, local: true);
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await App.RuntimeApp!.WaitForShutdownAsync();
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await app.WaitForShutdownAsync();
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```
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### Sending Messages
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The set of possible Messages is defined in gRPC ProtoBuf specs. These are then turned into C# classes by the gRPC tools. You can define your own Message types by creating a new .proto file in your project and including the gRPC tools in your ```.csproj``` file:
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```proto
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syntax = "proto3";
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package devteam;
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option csharp_namespace = "DevTeam.Shared";
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message NewAsk {
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string org = 1;
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string repo = 2;
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string ask = 3;
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int64 issue_number = 4;
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}
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message ReadmeRequested {
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string org = 1;
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string repo = 2;
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int64 issue_number = 3;
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string ask = 4;
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}
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```
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```xml
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<ItemGroup>
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<PackageReference Include="Google.Protobuf" />
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<PackageReference Include="Grpc.Tools" PrivateAssets="All" />
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<Protobuf Include="..\Protos\messages.proto" Link="Protos\messages.proto" />
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</ItemGroup>
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```
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You can send messages using the [```Microsoft.AutoGen.Agents.AgentWorker``` class](autogen/dotnet/src/Microsoft.AutoGen/Agents/AgentWorker.cs). Messages are wrapped in [the CloudEvents specification](https://cloudevents.io) and sent to the event bus.
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