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										 |  |  | /** | 
					
						
							|  |  |  |  * Copyright Microsoft Corporation. All rights reserved. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
					
						
							|  |  |  |  * you may not use this file except in compliance with the License. | 
					
						
							|  |  |  |  * You may obtain a copy of the License at | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *     http://www.apache.org/licenses/LICENSE-2.0
 | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * Unless required by applicable law or agreed to in writing, software | 
					
						
							|  |  |  |  * distributed under the License is distributed on an "AS IS" BASIS, | 
					
						
							|  |  |  |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
					
						
							|  |  |  |  * See the License for the specific language governing permissions and | 
					
						
							|  |  |  |  * limitations under the License. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | 
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										 |  |  | import os from 'os'; | 
					
						
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										 |  |  | import url from 'url'; | 
					
						
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										 |  |  | import { it, expect } from './fixtures'; | 
					
						
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										 |  |  | it('Web Assembly should work', (test, { browserName, platform }) => { | 
					
						
							|  |  |  |   test.fail(browserName === 'webkit' && platform === 'win32'); | 
					
						
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										 |  |  | }, async function({page, server}) { | 
					
						
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										 |  |  |   await page.goto(server.PREFIX + '/wasm/table2.html'); | 
					
						
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										 |  |  |   expect(await page.evaluate('loadTable()')).toBe('42, 83'); | 
					
						
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										 |  |  | }); | 
					
						
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										 |  |  | it('WebSocket should work', async ({page, server}) => { | 
					
						
							|  |  |  |   const value = await page.evaluate(port => { | 
					
						
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										 |  |  |     let cb; | 
					
						
							|  |  |  |     const result = new Promise(f => cb = f); | 
					
						
							|  |  |  |     const ws = new WebSocket('ws://localhost:' + port + '/ws'); | 
					
						
							|  |  |  |     ws.addEventListener('message', data => { ws.close(); cb(data.data); }); | 
					
						
							|  |  |  |     ws.addEventListener('error', error => cb('Error')); | 
					
						
							|  |  |  |     return result; | 
					
						
							|  |  |  |   }, server.PORT); | 
					
						
							|  |  |  |   expect(value).toBe('incoming'); | 
					
						
							|  |  |  | }); | 
					
						
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										 |  |  | it('should respect CSP', async ({page, server}) => { | 
					
						
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										 |  |  |   server.setRoute('/empty.html', async (req, res) => { | 
					
						
							|  |  |  |     res.setHeader('Content-Security-Policy', `script-src 'unsafe-inline';`); | 
					
						
							|  |  |  |     res.end(`
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							|  |  |  |       <script> | 
					
						
							|  |  |  |         window.testStatus = 'SUCCESS'; | 
					
						
							|  |  |  |         window.testStatus = eval("'FAILED'"); | 
					
						
							|  |  |  |       </script>`);
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							|  |  |  |   }); | 
					
						
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							|  |  |  |   await page.goto(server.EMPTY_PAGE); | 
					
						
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										 |  |  |   expect(await page.evaluate(() => window['testStatus'])).toBe('SUCCESS'); | 
					
						
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										 |  |  | }); | 
					
						
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										 |  |  | it('should play video', (test, { browserName, platform }) => { | 
					
						
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										 |  |  |   test.fixme(browserName === 'webkit' && platform !== 'darwin'); | 
					
						
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										 |  |  |   // Doesnt' work on BigSur
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							|  |  |  |   test.fixme(browserName === 'webkit' && platform === 'darwin' && parseInt(os.release(), 10) >= 20); | 
					
						
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										 |  |  | }, async ({page, asset, isWebKit}) => { | 
					
						
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										 |  |  |   // TODO: the test passes on Windows locally but fails on GitHub Action bot,
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							|  |  |  |   // apparently due to a Media Pack issue in the Windows Server.
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										 |  |  |   // Also the test is very flaky on Linux WebKit.
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										 |  |  |   //
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										 |  |  |   // Safari only plays mp4 so we test WebKit with an .mp4 clip.
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										 |  |  |   const fileName = isWebKit ? 'video_mp4.html' : 'video.html'; | 
					
						
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										 |  |  |   const absolutePath = asset(fileName); | 
					
						
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										 |  |  |   // Our test server doesn't support range requests required to play on Mac,
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							|  |  |  |   // so we load the page using a file url.
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										 |  |  |   await page.goto(url.pathToFileURL(absolutePath).href); | 
					
						
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										 |  |  |   await page.$eval('video', v => v.play()); | 
					
						
							|  |  |  |   await page.$eval('video', v => v.pause()); | 
					
						
							|  |  |  | }); | 
					
						
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							|  |  |  | it('should support webgl', (test, {browserName, headful}) => { | 
					
						
							|  |  |  |   test.fixme(browserName === 'firefox' && !headful); | 
					
						
							|  |  |  | }, async ({page}) => { | 
					
						
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										 |  |  |   const hasWebGL = await page.evaluate(() => { | 
					
						
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										 |  |  |     const canvas = document.createElement('canvas'); | 
					
						
							|  |  |  |     return !!canvas.getContext('webgl'); | 
					
						
							|  |  |  |   }); | 
					
						
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										 |  |  |   expect(hasWebGL).toBe(true); | 
					
						
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										 |  |  | }); | 
					
						
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							|  |  |  | it('should support webgl 2', (test, {browserName, headful}) => { | 
					
						
							|  |  |  |   test.skip(browserName === 'webkit', 'Webkit doesn\'t have webgl2 enabled yet upstream.'); | 
					
						
							|  |  |  |   test.fixme(browserName === 'firefox' && !headful); | 
					
						
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										 |  |  |   test.fixme(browserName === 'chromium' && headful, 'chromium doesn\'t like webgl2 when running under xvfb'); | 
					
						
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										 |  |  | }, async ({page}) => { | 
					
						
							|  |  |  |   const hasWebGL2 = await page.evaluate(() => { | 
					
						
							|  |  |  |     const canvas = document.createElement('canvas'); | 
					
						
							|  |  |  |     return !!canvas.getContext('webgl2'); | 
					
						
							|  |  |  |   }); | 
					
						
							|  |  |  |   expect(hasWebGL2).toBe(true); | 
					
						
							|  |  |  | }); |