playwright/src/timeoutSettings.ts

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/**
* Copyright 2019 Google Inc. All rights reserved.
* Modifications copyright (c) Microsoft Corporation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import { TimeoutOptions } from './types';
import { helper } from './helper';
import * as debugSupport from './debug/debugSupport';
const DEFAULT_TIMEOUT = debugSupport.isDebugMode() ? 0 : 30000;
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export class TimeoutSettings {
private _parent: TimeoutSettings | undefined;
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private _defaultTimeout: number | null = null;
private _defaultNavigationTimeout: number | null = null;
constructor(parent?: TimeoutSettings) {
this._parent = parent;
}
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setDefaultTimeout(timeout: number) {
this._defaultTimeout = timeout;
}
setDefaultNavigationTimeout(timeout: number) {
this._defaultNavigationTimeout = timeout;
}
navigationTimeout(): number {
if (this._defaultNavigationTimeout !== null)
return this._defaultNavigationTimeout;
if (this._defaultTimeout !== null)
return this._defaultTimeout;
if (this._parent)
return this._parent.navigationTimeout();
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return DEFAULT_TIMEOUT;
}
private _timeout(): number {
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if (this._defaultTimeout !== null)
return this._defaultTimeout;
if (this._parent)
return this._parent._timeout();
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return DEFAULT_TIMEOUT;
}
computeDeadline(options: TimeoutOptions = {}) {
return TimeoutSettings.computeDeadline(options.timeout, this._timeout());
}
static computeDeadline(timeout: number | undefined, defaultValue = DEFAULT_TIMEOUT): number {
if (typeof timeout !== 'number')
timeout = defaultValue;
return timeout ? helper.monotonicTime() + timeout : Number.MAX_SAFE_INTEGER;
}
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}