playwright/src/input.ts

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// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
import { assert } from './helper';
import * as types from './types';
import * as keyboardLayout from './usKeyboardLayout';
export type Modifier = 'Alt' | 'Control' | 'Meta' | 'Shift';
export type Button = 'left' | 'right' | 'middle';
export type PointerActionOptions = {
modifiers?: Modifier[];
relativePoint?: types.Point;
};
export type ClickOptions = PointerActionOptions & {
delay?: number;
button?: Button;
clickCount?: number;
};
export type MultiClickOptions = PointerActionOptions & {
delay?: number;
button?: Button;
};
export const keypadLocation = keyboardLayout.keypadLocation;
type KeyDescription = {
keyCode: number,
keyCodeWithoutLocation: number,
key: string,
text: string,
code: string,
location: number,
};
const kModifiers: Modifier[] = ['Alt', 'Control', 'Meta', 'Shift'];
export interface RawKeyboard {
keydown(modifiers: Set<Modifier>, code: string, keyCode: number, keyCodeWithoutLocation: number, key: string, location: number, autoRepeat: boolean, text: string | undefined): Promise<void>;
keyup(modifiers: Set<Modifier>, code: string, keyCode: number, keyCodeWithoutLocation: number, key: string, location: number): Promise<void>;
sendText(text: string): Promise<void>;
}
export class Keyboard {
private _raw: RawKeyboard;
private _pressedModifiers = new Set<Modifier>();
private _pressedKeys = new Set<string>();
constructor(raw: RawKeyboard) {
this._raw = raw;
}
async down(key: string, options: { text?: string; } = { text: undefined }) {
const description = this._keyDescriptionForString(key);
const autoRepeat = this._pressedKeys.has(description.code);
this._pressedKeys.add(description.code);
if (kModifiers.includes(description.key as Modifier))
this._pressedModifiers.add(description.key as Modifier);
const text = options.text === undefined ? description.text : options.text;
await this._raw.keydown(this._pressedModifiers, description.code, description.keyCode, description.keyCodeWithoutLocation, description.key, description.location, autoRepeat, text);
}
private _keyDescriptionForString(keyString: string): KeyDescription {
const shift = this._pressedModifiers.has('Shift');
const description: KeyDescription = {
key: '',
keyCode: 0,
keyCodeWithoutLocation: 0,
code: '',
text: '',
location: 0
};
const definition = keyboardLayout.keyDefinitions[keyString];
assert(definition, `Unknown key: "${keyString}"`);
if (definition.key)
description.key = definition.key;
if (shift && definition.shiftKey)
description.key = definition.shiftKey;
if (definition.keyCode)
description.keyCode = definition.keyCode;
if (shift && definition.shiftKeyCode)
description.keyCode = definition.shiftKeyCode;
if (definition.code)
description.code = definition.code;
if (definition.location)
description.location = definition.location;
if (description.key.length === 1)
description.text = description.key;
if (definition.text)
description.text = definition.text;
if (shift && definition.shiftText)
description.text = definition.shiftText;
// if any modifiers besides shift are pressed, no text should be sent
if (this._pressedModifiers.size > 1 || (!this._pressedModifiers.has('Shift') && this._pressedModifiers.size === 1))
description.text = '';
if (definition.keyCodeWithoutLocation)
description.keyCodeWithoutLocation = definition.keyCodeWithoutLocation;
else
description.keyCodeWithoutLocation = description.keyCode;
return description;
}
async up(key: string) {
const description = this._keyDescriptionForString(key);
if (kModifiers.includes(description.key as Modifier))
this._pressedModifiers.delete(description.key as Modifier);
this._pressedKeys.delete(description.code);
await this._raw.keyup(this._pressedModifiers, description.code, description.keyCode, description.keyCodeWithoutLocation, description.key, description.location);
}
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async sendCharacters(text: string) {
await this._raw.sendText(text);
}
async type(text: string, options?: { delay?: number }) {
const delay = (options && options.delay) || null;
for (const char of text) {
if (keyboardLayout.keyDefinitions[char]) {
await this.press(char, {delay});
} else {
if (delay)
await new Promise(f => setTimeout(f, delay));
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await this.sendCharacters(char);
}
}
}
async press(key: string, options: { delay?: number; text?: string; } = {}) {
const {delay = null} = options;
await this.down(key, options);
if (delay)
await new Promise(f => setTimeout(f, options.delay));
await this.up(key);
}
async _ensureModifiers(modifiers: Modifier[]): Promise<Modifier[]> {
for (const modifier of modifiers) {
if (!kModifiers.includes(modifier))
throw new Error('Uknown modifier ' + modifier);
}
const restore: Modifier[] = Array.from(this._pressedModifiers);
const promises: Promise<void>[] = [];
for (const key of kModifiers) {
const needDown = modifiers.includes(key);
const isDown = this._pressedModifiers.has(key);
if (needDown && !isDown)
promises.push(this.down(key));
else if (!needDown && isDown)
promises.push(this.up(key));
}
await Promise.all(promises);
return restore;
}
_modifiers(): Set<Modifier> {
return this._pressedModifiers;
}
}
export interface RawMouse {
move(x: number, y: number, button: Button | 'none', buttons: Set<Button>, modifiers: Set<Modifier>): Promise<void>;
down(x: number, y: number, button: Button, buttons: Set<Button>, modifiers: Set<Modifier>, clickCount: number): Promise<void>;
up(x: number, y: number, button: Button, buttons: Set<Button>, modifiers: Set<Modifier>, clickCount: number): Promise<void>;
}
export class Mouse {
private _raw: RawMouse;
private _keyboard: Keyboard;
private _x = 0;
private _y = 0;
private _lastButton: 'none' | Button = 'none';
private _buttons = new Set<Button>();
constructor(raw: RawMouse, keyboard: Keyboard) {
this._raw = raw;
this._keyboard = keyboard;
}
async move(x: number, y: number, options: { steps?: number } = {}) {
const { steps = 1 } = options;
const fromX = this._x;
const fromY = this._y;
this._x = x;
this._y = y;
for (let i = 1; i <= steps; i++) {
const middleX = fromX + (x - fromX) * (i / steps);
const middleY = fromY + (y - fromY) * (i / steps);
await this._raw.move(middleX, middleY, this._lastButton, this._buttons, this._keyboard._modifiers());
}
}
async down(options: { button?: Button, clickCount?: number } = {}) {
const { button = 'left', clickCount = 1 } = options;
this._lastButton = button;
this._buttons.add(button);
await this._raw.down(this._x, this._y, this._lastButton, this._buttons, this._keyboard._modifiers(), clickCount);
}
async up(options: { button?: Button, clickCount?: number } = {}) {
const { button = 'left', clickCount = 1 } = options;
this._lastButton = 'none';
this._buttons.delete(button);
await this._raw.up(this._x, this._y, button, this._buttons, this._keyboard._modifiers(), clickCount);
}
async click(x: number, y: number, options: ClickOptions = {}) {
const {delay = null} = options;
if (delay !== null) {
await Promise.all([
this.move(x, y),
this.down(options),
]);
await new Promise(f => setTimeout(f, delay));
await this.up(options);
} else {
await Promise.all([
this.move(x, y),
this.down(options),
this.up(options),
]);
}
}
async dblclick(x: number, y: number, options: MultiClickOptions = {}) {
const { delay = null } = options;
if (delay !== null) {
await this.move(x, y);
await this.down({ ...options, clickCount: 1 });
await new Promise(f => setTimeout(f, delay));
await this.up({ ...options, clickCount: 1 });
await new Promise(f => setTimeout(f, delay));
await this.down({ ...options, clickCount: 2 });
await new Promise(f => setTimeout(f, delay));
await this.up({ ...options, clickCount: 2 });
} else {
await Promise.all([
this.move(x, y),
this.down({ ...options, clickCount: 1 }),
this.up({ ...options, clickCount: 1 }),
this.down({ ...options, clickCount: 2 }),
this.up({ ...options, clickCount: 2 }),
]);
}
}
async tripleclick(x: number, y: number, options: MultiClickOptions = {}) {
const { delay = null } = options;
if (delay !== null) {
await this.move(x, y);
await this.down({ ...options, clickCount: 1 });
await new Promise(f => setTimeout(f, delay));
await this.up({ ...options, clickCount: 1 });
await new Promise(f => setTimeout(f, delay));
await this.down({ ...options, clickCount: 2 });
await new Promise(f => setTimeout(f, delay));
await this.up({ ...options, clickCount: 2 });
await new Promise(f => setTimeout(f, delay));
await this.down({ ...options, clickCount: 3 });
await new Promise(f => setTimeout(f, delay));
await this.up({ ...options, clickCount: 3 });
} else {
await Promise.all([
this.move(x, y),
this.down({ ...options, clickCount: 1 }),
this.up({ ...options, clickCount: 1 }),
this.down({ ...options, clickCount: 2 }),
this.up({ ...options, clickCount: 2 }),
this.down({ ...options, clickCount: 3 }),
this.up({ ...options, clickCount: 3 }),
]);
}
}
}