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fix(click): timing out in page while waiting for interactable should have proper error (#1199)
This fixes flaky 'Page.click should timeout waiting for visible' test.
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@ -366,7 +366,7 @@ class Injected {
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throw new Error('Not a checkbox');
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}
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waitForDisplayedAtStablePosition(node: Node, timeout: number) {
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async waitForDisplayedAtStablePosition(node: Node, timeout: number) {
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if (!node.isConnected)
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throw new Error('Element is not attached to the DOM');
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const element = node.nodeType === Node.ELEMENT_NODE ? (node as Element) : node.parentElement;
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@ -375,7 +375,7 @@ class Injected {
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let lastRect: types.Rect | undefined;
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let counter = 0;
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return this.poll('raf', undefined, timeout, () => {
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const result = await this.poll('raf', undefined, timeout, () => {
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// First raf happens in the same animation frame as evaluation, so it does not produce
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// any client rect difference compared to synchronous call. We skip the synchronous call
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// and only force layout during actual rafs as a small optimisation.
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@ -387,18 +387,22 @@ class Injected {
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lastRect = rect;
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return isDisplayedAndStable;
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});
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if (!result)
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throw new Error(`waiting for element to be displayed and not moving failed: timeout ${timeout}ms exceeded`);
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}
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waitForHitTargetAt(node: Node, timeout: number, point: types.Point) {
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async waitForHitTargetAt(node: Node, timeout: number, point: types.Point) {
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const element = node.nodeType === Node.ELEMENT_NODE ? (node as Element) : node.parentElement;
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if (!element)
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throw new Error('Element is not attached to the DOM');
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return this.poll('raf', undefined, timeout, () => {
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const result = await this.poll('raf', undefined, timeout, () => {
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let hitElement = this.utils.deepElementFromPoint(document, point.x, point.y);
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while (hitElement && hitElement !== element)
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hitElement = this.utils.parentElementOrShadowHost(hitElement);
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return hitElement === element;
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});
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if (!result)
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throw new Error(`waiting for element to receive mouse events failed: timeout ${timeout}ms exceeded`);
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}
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}
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