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chore: follow-up to animations default option (#12669)
This is a follow-up to 42765804bcabd35d7c185006b0ce16f9c8676c18 that was landed without bots. I ran the bots manually on Linux & Mac.
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689d8196e0
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@ -36,7 +36,7 @@ export type ScreenshotOptions = {
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type?: 'png' | 'jpeg',
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type?: 'png' | 'jpeg',
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quality?: number,
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quality?: number,
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omitBackground?: boolean,
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omitBackground?: boolean,
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animations?: 'disabled',
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animations?: 'disabled' | 'allow',
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mask?: { frame: Frame, selector: string}[],
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mask?: { frame: Frame, selector: string}[],
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fullPage?: boolean,
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fullPage?: boolean,
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clip?: Rect,
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clip?: Rect,
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6
packages/playwright-core/types/types.d.ts
vendored
6
packages/playwright-core/types/types.d.ts
vendored
@ -8070,7 +8070,7 @@ export interface ElementHandle<T=Node> extends JSHandle<T> {
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* - finite animations are fast-forwarded to completion, so they'll fire `transitionend` event.
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* - finite animations are fast-forwarded to completion, so they'll fire `transitionend` event.
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* - infinite animations are canceled to initial state, and then played over after the screenshot.
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* - infinite animations are canceled to initial state, and then played over after the screenshot.
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*
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*
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* Defaults to `"allow"`.
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* Defaults to `"allow"` that leaves animations untouched.
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*/
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*/
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animations?: "disabled"|"allow";
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animations?: "disabled"|"allow";
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@ -15600,7 +15600,7 @@ export interface LocatorScreenshotOptions {
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* - finite animations are fast-forwarded to completion, so they'll fire `transitionend` event.
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* - finite animations are fast-forwarded to completion, so they'll fire `transitionend` event.
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* - infinite animations are canceled to initial state, and then played over after the screenshot.
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* - infinite animations are canceled to initial state, and then played over after the screenshot.
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*
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*
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* Defaults to `"allow"`.
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* Defaults to `"allow"` that leaves animations untouched.
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*/
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*/
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animations?: "disabled"|"allow";
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animations?: "disabled"|"allow";
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@ -15753,7 +15753,7 @@ export interface PageScreenshotOptions {
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* - finite animations are fast-forwarded to completion, so they'll fire `transitionend` event.
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* - finite animations are fast-forwarded to completion, so they'll fire `transitionend` event.
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* - infinite animations are canceled to initial state, and then played over after the screenshot.
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* - infinite animations are canceled to initial state, and then played over after the screenshot.
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*
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*
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* Defaults to `"allow"`.
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* Defaults to `"allow"` that leaves animations untouched.
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*/
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*/
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animations?: "disabled"|"allow";
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animations?: "disabled"|"allow";
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