Fixes focus and blur management when `page.locator(…).focus()` and `page.locator(…).type(…)` are used which was regressed by 7a5b070 (#13510).
#13510 relied on an implicit assumption that this (conditional) [`blur`](7a5b070e95/packages/playwright-core/src/server/injected/injectedScript.ts (L672)) call would always be followed by a call that resulted in a newly focused element via this [`focus`](7a5b070e95/packages/playwright-core/src/server/injected/injectedScript.ts (L674)) call.
However, some elements are [not focusable](https://html.spec.whatwg.org/multipage/interaction.html#focusable-area), so we were blurring incorrectly, and losing focus that we should have maintained.
Two regression tests were added that pass on the commit prior to 7a5b070e9507b622877a2af010373585f2184196 (and match manual testing/expectations):
* `page.locator(…).focus()`: _keeps focus on element when attempting to focus a non-focusable element_
* `page.locator(…).type(…)`: _should type repeatedly in input in shadow dom_
Additionally, a third test (_should type repeatedly in input in shadow dom_) was added to check the invariant from #13510 that states:
> This affects [contenteditable] elements, but not input elements.
and allows us to introduce the targeted fix (contenteditble check before blur) without breaking FF again.
And _should type repeatedly in contenteditable in shadow dom with nested elements_ was added to ensure the above fix works with nest contenteditble detection.
Fixes#14254.
This fixes a few issues:
- strict mode was producing false negatives if multiple query paths
lead to the same element being picked;
- in some cases the number of intermediate items in the list was
exponential and crashed quickly.
What changed:
- `visible` engine is a real engine now;
- `capture` selectors are transformed to `has=` selectors for
easier implementation;
- chained querying switched from a list to a set to avoid
exponential size.
Firefox has a bug: calling `node.focus()` does make the node focused,
but some internal "current contenteditable node" is not changed.
Blurring the previous one and focusing the new one helps.
- This supports `role=button[name=Hello]` similarly to CSS selectors.
- Does not change `_react` or `_vue` behavior that insist on quoting the string.
- Uses CSS notion of "identifier" characters.
- Added docs to `selectors.md`.
- `[pressed]` and `[checked]` do not match `"mixed"` states.
- Disallow `[name]` shorthand without a value.
- Renamed `includeHidden` to `include-hidden`.
This introduces `role=button[name="Click me"][pressed]` attribute-style
role selector. It is only available under `env.PLAYWRIGHT_EXPERIMENTAL_FEATURES`.
Supported attributes:
- `role` is required, for example `role=button`;
- `name` is accessible name, supports matching operators and regular expressions:
`role=button[name=/Click(me)?/]`;
- `checked` boolean/mixed, for example `role=checkbox[checked=false]`;
- `selected` boolean, for example `role=option[selected]`;
- `expanded` boolean, for example `role=button[expanded=true]`;
- `disabled` boolean, for example `role=button[disabled]`;
- `level` number, for example `role=heading[level=3]`;
- `pressed` boolean/mixed, for example `role=button[pressed="mixed"]`;
- `includeHidden` - by default, only non-hidden elements are considered.
Passing `role=button[includeHidden]` matches hidden elements as well.
Supports inline regex in addition to string: `_react=BookItem[author = /Ann?a/i]`.
This is similar to `text=` selector, but applies to `_react` and `_vue`
selectors. In the future, will also apply to `role=` selector.
This introduces `locator('div', { has: locator })` syntax that matches elements containing other elements.
Can be used together with `hasText`.
Internally, has selector engine takes an inner selector escaped with double-quotes:
`div >> has="li >> span >> text=Foo" >> span`.
This changes previous layout shift attempt (see #9546)
to account for more valid usecases:
- On the first event that is intercepted we enforce the hit target. This
is similar to the current mode that checks hit target before the action,
but is better timed.
- On subsequent events we assume that everything is fine. This covers more
scenarios like react rerender, glass pane on mousedown, detach on mouseup.
This check is enabled by default, with `process.env.PLAYWRIGHT_NO_LAYOUT_SHIFT_CHECK`
to opt out.
There were two issues:
- we did not find VDom roots inside shadow DOM
- we incorrectly relied on DOM's `contain` method to determine if
VDom's rendered node belongs to requested scope.
Fixes#10123