This option stops all kinds of CSS animations while doing screenshot:
- CSS animations
- CSS transitions
- Web Animations
Animations get different treatment depending on animation duration:
- finite animations are fast-forwarded to its end, issuing the
`transitionend` event.
- Infinite animations are resetted to its beginning, and then
resumed after the screenshot.
References #9938, fixes#11912
This introduces `locator('div', { has: locator })` syntax that matches elements containing other elements.
Can be used together with `hasText`.
Internally, has selector engine takes an inner selector escaped with double-quotes:
`div >> has="li >> span >> text=Foo" >> span`.
When element that is being dragged stays under the mouse,
it prevents the hit target check on drop from working,
because drop target is overlayed by the dragged element.
To workaround this, we perform a one-time hit target check
before moving for the drop, as we used to.
In several of the Playwright APIs, falsey values were not handled correctly. This changeset adds tests (and some fixes):
- route.continue: If options.postData was the empty string, the continue failed to override the post data.
- page.post (application/json with options.data: false|''|0|null): Raw falsey values were getting dropped (i.e. you can't do the equivalent of curl --header application/json … -d 'false'). This has been fixed with most values across all browsers, but an additional fix is needed for 'null' which the channel serializer treats extra specially.
- testInfo.attach: This didn't get reported as an error when options.path was the empty string, but should have been.
#11413 (and its fix#11414) inspired this search as they are the same
class of bug.
We do not have a timeout for any other close method, such as
browserContext.close or browser.close, and hitting default
30 seconds is very realistic with large Electron apps.
This changes previous layout shift attempt (see #9546)
to account for more valid usecases:
- On the first event that is intercepted we enforce the hit target. This
is similar to the current mode that checks hit target before the action,
but is better timed.
- On subsequent events we assume that everything is fine. This covers more
scenarios like react rerender, glass pane on mousedown, detach on mouseup.
This check is enabled by default, with `process.env.PLAYWRIGHT_NO_LAYOUT_SHIFT_CHECK`
to opt out.