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168 lines
3.5 KiB
Markdown
168 lines
3.5 KiB
Markdown
# class: Mouse
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* since: v1.8
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The Mouse class operates in main-frame CSS pixels relative to the top-left corner of the viewport.
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Every `page` object has its own Mouse, accessible with [`property: Page.mouse`].
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```js
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// Using ‘page.mouse’ to trace a 100x100 square.
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await page.mouse.move(0, 0);
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await page.mouse.down();
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await page.mouse.move(0, 100);
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await page.mouse.move(100, 100);
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await page.mouse.move(100, 0);
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await page.mouse.move(0, 0);
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await page.mouse.up();
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```
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```java
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// Using ‘page.mouse’ to trace a 100x100 square.
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page.mouse().move(0, 0);
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page.mouse().down();
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page.mouse().move(0, 100);
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page.mouse().move(100, 100);
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page.mouse().move(100, 0);
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page.mouse().move(0, 0);
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page.mouse().up();
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```
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```python async
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# using ‘page.mouse’ to trace a 100x100 square.
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await page.mouse.move(0, 0)
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await page.mouse.down()
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await page.mouse.move(0, 100)
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await page.mouse.move(100, 100)
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await page.mouse.move(100, 0)
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await page.mouse.move(0, 0)
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await page.mouse.up()
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```
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```python sync
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# using ‘page.mouse’ to trace a 100x100 square.
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page.mouse.move(0, 0)
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page.mouse.down()
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page.mouse.move(0, 100)
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page.mouse.move(100, 100)
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page.mouse.move(100, 0)
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page.mouse.move(0, 0)
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page.mouse.up()
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```
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```csharp
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await Page.Mouse.MoveAsync(0, 0);
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await Page.Mouse.DownAsync();
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await Page.Mouse.MoveAsync(0, 100);
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await Page.Mouse.MoveAsync(100, 100);
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await Page.Mouse.MoveAsync(100, 0);
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await Page.Mouse.MoveAsync(0, 0);
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await Page.Mouse.UpAsync();
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```
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## async method: Mouse.click
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* since: v1.8
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Shortcut for [`method: Mouse.move`], [`method: Mouse.down`], [`method: Mouse.up`].
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### param: Mouse.click.x
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* since: v1.8
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- `x` <[float]>
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### param: Mouse.click.y
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* since: v1.8
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- `y` <[float]>
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### option: Mouse.click.button = %%-input-button-%%
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* since: v1.8
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### option: Mouse.click.clickCount = %%-input-click-count-%%
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* since: v1.8
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### option: Mouse.click.delay = %%-input-down-up-delay-%%
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* since: v1.8
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## async method: Mouse.dblclick
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* since: v1.8
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* langs:
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- alias-csharp: DblClickAsync
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Shortcut for [`method: Mouse.move`], [`method: Mouse.down`], [`method: Mouse.up`], [`method: Mouse.down`] and
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[`method: Mouse.up`].
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### param: Mouse.dblclick.x
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* since: v1.8
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- `x` <[float]>
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### param: Mouse.dblclick.y
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* since: v1.8
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- `y` <[float]>
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### option: Mouse.dblclick.button = %%-input-button-%%
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* since: v1.8
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### option: Mouse.dblclick.delay = %%-input-down-up-delay-%%
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* since: v1.8
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## async method: Mouse.down
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* since: v1.8
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Dispatches a `mousedown` event.
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### option: Mouse.down.button = %%-input-button-%%
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* since: v1.8
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### option: Mouse.down.clickCount = %%-input-click-count-%%
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* since: v1.8
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## async method: Mouse.move
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* since: v1.8
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Dispatches a `mousemove` event.
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### param: Mouse.move.x
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* since: v1.8
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- `x` <[float]>
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### param: Mouse.move.y
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* since: v1.8
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- `y` <[float]>
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### option: Mouse.move.steps
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* since: v1.8
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- `steps` <[int]>
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Defaults to 1. Sends intermediate `mousemove` events.
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## async method: Mouse.up
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* since: v1.8
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Dispatches a `mouseup` event.
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### option: Mouse.up.button = %%-input-button-%%
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* since: v1.8
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### option: Mouse.up.clickCount = %%-input-click-count-%%
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* since: v1.8
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## async method: Mouse.wheel
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* since: v1.15
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Dispatches a `wheel` event.
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:::note
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Wheel events may cause scrolling if they are not handled, and this method does not
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wait for the scrolling to finish before returning.
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:::
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### param: Mouse.wheel.deltaX
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* since: v1.15
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- `deltaX` <[float]>
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Pixels to scroll horizontally.
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### param: Mouse.wheel.deltaY
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* since: v1.15
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- `deltaY` <[float]>
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Pixels to scroll vertically.
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