Yury Semikhatsky 9a2c60a77c
chore: identify largest gaps in Bidi API (#32434)
This pull request introduces initial support for the WebDriver BiDi
protocol in Playwright. The primary goal of this PR is not to fully
implement BiDi but to experiment with the current state of the
specification and its implementation. We aim to identify the biggest
gaps and challenges that need to be addressed before considering BiDi as
the main protocol for Playwright.
2024-09-04 11:36:52 -07:00

920 lines
42 KiB
TypeScript

/**
* Copyright (c) Microsoft Corporation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import fs from 'fs';
import type * as channels from '@protocol/channels';
import * as injectedScriptSource from '../generated/injectedScriptSource';
import { isSessionClosedError } from './protocolError';
import type { ScreenshotOptions } from './screenshotter';
import type * as frames from './frames';
import type { InjectedScript, HitTargetInterceptionResult, ElementState } from './injected/injectedScript';
import type { CallMetadata } from './instrumentation';
import * as js from './javascript';
import type { Page } from './page';
import type { Progress } from './progress';
import { ProgressController } from './progress';
import type * as types from './types';
import type { TimeoutOptions } from '../common/types';
import { isUnderTest } from '../utils';
import { prepareFilesForUpload } from './fileUploadUtils';
export type InputFilesItems = {
filePayloads?: types.FilePayload[],
localPaths?: string[]
localDirectory?: string
};
type ActionName = 'click' | 'hover' | 'dblclick' | 'tap' | 'move and up' | 'move and down';
type PerformActionResult = 'error:notvisible' | 'error:notconnected' | 'error:notinviewport' | 'error:optionsnotfound' | { missingState: ElementState } | { hitTargetDescription: string } | 'done';
export class NonRecoverableDOMError extends Error {
}
export function isNonRecoverableDOMError(error: Error) {
return error instanceof NonRecoverableDOMError;
}
export class FrameExecutionContext extends js.ExecutionContext {
readonly frame: frames.Frame;
private _injectedScriptPromise?: Promise<js.JSHandle>;
readonly world: types.World;
constructor(delegate: js.ExecutionContextDelegate, frame: frames.Frame, world: types.World) {
super(frame, delegate, world || 'content-script');
this.frame = frame;
this.world = world;
}
override adoptIfNeeded(handle: js.JSHandle): Promise<js.JSHandle> | null {
if (handle instanceof ElementHandle && handle._context !== this)
return this.frame._page._delegate.adoptElementHandle(handle, this);
return null;
}
async evaluate<Arg, R>(pageFunction: js.Func1<Arg, R>, arg?: Arg): Promise<R> {
return js.evaluate(this, true /* returnByValue */, pageFunction, arg);
}
async evaluateHandle<Arg, R>(pageFunction: js.Func1<Arg, R>, arg?: Arg): Promise<js.SmartHandle<R>> {
return js.evaluate(this, false /* returnByValue */, pageFunction, arg);
}
async evaluateExpression(expression: string, options: { isFunction?: boolean }, arg?: any): Promise<any> {
return js.evaluateExpression(this, expression, { ...options, returnByValue: true }, arg);
}
async evaluateExpressionHandle(expression: string, options: { isFunction?: boolean }, arg?: any): Promise<js.JSHandle<any>> {
return js.evaluateExpression(this, expression, { ...options, returnByValue: false }, arg);
}
override createHandle(remoteObject: js.RemoteObject): js.JSHandle {
if (this.frame._page._delegate.isElementHandle(remoteObject))
return new ElementHandle(this, remoteObject.objectId!);
return super.createHandle(remoteObject);
}
injectedScript(): Promise<js.JSHandle<InjectedScript>> {
if (!this._injectedScriptPromise) {
const custom: string[] = [];
const selectorsRegistry = this.frame._page.context().selectors();
for (const [name, { source }] of selectorsRegistry._engines)
custom.push(`{ name: '${name}', engine: (${source}) }`);
const sdkLanguage = this.frame.attribution.playwright.options.sdkLanguage;
const source = `
(() => {
const module = {};
${injectedScriptSource.source}
return new (module.exports.InjectedScript())(
globalThis,
${isUnderTest()},
"${sdkLanguage}",
${JSON.stringify(selectorsRegistry.testIdAttributeName())},
${this.frame._page._delegate.rafCountForStablePosition()},
"${this.frame._page._browserContext._browser.options.name}",
[${custom.join(',\n')}]
);
})();
`;
this._injectedScriptPromise = this.rawEvaluateHandle(source).then(objectId => new js.JSHandle(this, 'object', 'InjectedScript', objectId));
}
return this._injectedScriptPromise;
}
}
export class ElementHandle<T extends Node = Node> extends js.JSHandle<T> {
__elementhandle: T = true as any;
declare readonly _context: FrameExecutionContext;
readonly _page: Page;
declare readonly _objectId: string;
readonly _frame: frames.Frame;
constructor(context: FrameExecutionContext, objectId: string) {
super(context, 'node', undefined, objectId);
this._page = context.frame._page;
this._frame = context.frame;
this._initializePreview().catch(e => {});
}
async _initializePreview() {
const utility = await this._context.injectedScript();
this._setPreview(await utility.evaluate((injected, e) => 'JSHandle@' + injected.previewNode(e), this));
}
override asElement(): ElementHandle<T> | null {
return this;
}
async evaluateInUtility<R, Arg>(pageFunction: js.Func1<[js.JSHandle<InjectedScript>, ElementHandle<T>, Arg], R>, arg: Arg): Promise<R | 'error:notconnected'> {
try {
const utility = await this._frame._utilityContext();
return await utility.evaluate(pageFunction, [await utility.injectedScript(), this, arg]);
} catch (e) {
if (js.isJavaScriptErrorInEvaluate(e) || isSessionClosedError(e))
throw e;
return 'error:notconnected';
}
}
async evaluateHandleInUtility<R, Arg>(pageFunction: js.Func1<[js.JSHandle<InjectedScript>, ElementHandle<T>, Arg], R>, arg: Arg): Promise<js.JSHandle<R> | 'error:notconnected'> {
try {
const utility = await this._frame._utilityContext();
return await utility.evaluateHandle(pageFunction, [await utility.injectedScript(), this, arg]);
} catch (e) {
if (js.isJavaScriptErrorInEvaluate(e) || isSessionClosedError(e))
throw e;
return 'error:notconnected';
}
}
async ownerFrame(): Promise<frames.Frame | null> {
const frameId = await this._page._delegate.getOwnerFrame(this);
if (!frameId)
return null;
const frame = this._page._frameManager.frame(frameId);
if (frame)
return frame;
for (const page of this._page._browserContext.pages()) {
const frame = page._frameManager.frame(frameId);
if (frame)
return frame;
}
return null;
}
async isIframeElement(): Promise<boolean | 'error:notconnected'> {
return this.evaluateInUtility(([injected, node]) => node && (node.nodeName === 'IFRAME' || node.nodeName === 'FRAME'), {});
}
async contentFrame(): Promise<frames.Frame | null> {
const isFrameElement = throwRetargetableDOMError(await this.isIframeElement());
if (!isFrameElement)
return null;
return this._page._delegate.getContentFrame(this);
}
async getAttribute(metadata: CallMetadata, name: string): Promise<string | null> {
return this._frame.getAttribute(metadata, ':scope', name, {}, this);
}
async inputValue(metadata: CallMetadata): Promise<string> {
return this._frame.inputValue(metadata, ':scope', {}, this);
}
async textContent(metadata: CallMetadata): Promise<string | null> {
return this._frame.textContent(metadata, ':scope', {}, this);
}
async innerText(metadata: CallMetadata): Promise<string> {
return this._frame.innerText(metadata, ':scope', {}, this);
}
async innerHTML(metadata: CallMetadata): Promise<string> {
return this._frame.innerHTML(metadata, ':scope', {}, this);
}
async dispatchEvent(metadata: CallMetadata, type: string, eventInit: Object = {}) {
return this._frame.dispatchEvent(metadata, ':scope', type, eventInit, {}, this);
}
async _scrollRectIntoViewIfNeeded(rect?: types.Rect): Promise<'error:notvisible' | 'error:notconnected' | 'done'> {
return await this._page._delegate.scrollRectIntoViewIfNeeded(this, rect);
}
async _waitAndScrollIntoViewIfNeeded(progress: Progress, waitForVisible: boolean): Promise<void> {
const result = await this._retryAction(progress, 'scroll into view', async () => {
progress.log(` waiting for element to be stable`);
const waitResult = await this.evaluateInUtility(async ([injected, node, { waitForVisible }]) => {
return await injected.checkElementStates(node, waitForVisible ? ['visible', 'stable'] : ['stable']);
}, { waitForVisible });
if (waitResult)
return waitResult;
return await this._scrollRectIntoViewIfNeeded();
}, {});
assertDone(throwRetargetableDOMError(result));
}
async scrollIntoViewIfNeeded(metadata: CallMetadata, options: types.TimeoutOptions = {}) {
const controller = new ProgressController(metadata, this);
return controller.run(
progress => this._waitAndScrollIntoViewIfNeeded(progress, false /* waitForVisible */),
this._page._timeoutSettings.timeout(options));
}
private async _clickablePoint(): Promise<types.Point | 'error:notvisible' | 'error:notinviewport' | 'error:notconnected'> {
const intersectQuadWithViewport = (quad: types.Quad): types.Quad => {
return quad.map(point => ({
x: Math.min(Math.max(point.x, 0), metrics.width),
y: Math.min(Math.max(point.y, 0), metrics.height),
})) as types.Quad;
};
const computeQuadArea = (quad: types.Quad) => {
// Compute sum of all directed areas of adjacent triangles
// https://en.wikipedia.org/wiki/Polygon#Simple_polygons
let area = 0;
for (let i = 0; i < quad.length; ++i) {
const p1 = quad[i];
const p2 = quad[(i + 1) % quad.length];
area += (p1.x * p2.y - p2.x * p1.y) / 2;
}
return Math.abs(area);
};
const [quads, metrics] = await Promise.all([
this._page._delegate.getContentQuads(this),
this._page.mainFrame()._utilityContext().then(utility => utility.evaluate(() => ({ width: innerWidth, height: innerHeight }))),
] as const);
if (quads === 'error:notconnected')
return quads;
if (!quads || !quads.length)
return 'error:notvisible';
// Allow 1x1 elements. Compensate for rounding errors by comparing with 0.99 instead.
const filtered = quads.map(quad => intersectQuadWithViewport(quad)).filter(quad => computeQuadArea(quad) > 0.99);
if (!filtered.length)
return 'error:notinviewport';
// Return the middle point of the first quad.
const result = { x: 0, y: 0 };
for (const point of filtered[0]) {
result.x += point.x / 4;
result.y += point.y / 4;
}
compensateHalfIntegerRoundingError(result);
return result;
}
private async _offsetPoint(offset: types.Point): Promise<types.Point | 'error:notvisible' | 'error:notconnected'> {
const [box, border] = await Promise.all([
this.boundingBox(),
this.evaluateInUtility(([injected, node]) => injected.getElementBorderWidth(node), {}).catch(e => {}),
]);
if (!box || !border)
return 'error:notvisible';
if (border === 'error:notconnected')
return border;
// Make point relative to the padding box to align with offsetX/offsetY.
return {
x: box.x + border.left + offset.x,
y: box.y + border.top + offset.y,
};
}
async _retryAction(progress: Progress, actionName: string, action: (retry: number) => Promise<PerformActionResult>, options: { trial?: boolean, force?: boolean, skipLocatorHandlersCheckpoint?: boolean }): Promise<'error:notconnected' | 'done'> {
let retry = 0;
// We progressively wait longer between retries, up to 500ms.
const waitTime = [0, 20, 100, 100, 500];
while (progress.isRunning()) {
if (retry) {
progress.log(`retrying ${actionName} action${options.trial ? ' (trial run)' : ''}, attempt #${retry}`);
const timeout = waitTime[Math.min(retry - 1, waitTime.length - 1)];
if (timeout) {
progress.log(` waiting ${timeout}ms`);
const result = await this.evaluateInUtility(([injected, node, timeout]) => new Promise<void>(f => setTimeout(f, timeout)), timeout);
if (result === 'error:notconnected')
return result;
}
} else {
progress.log(`attempting ${actionName} action${options.trial ? ' (trial run)' : ''}`);
}
if (!options.skipLocatorHandlersCheckpoint && !options.force)
await this._frame._page.performLocatorHandlersCheckpoint(progress);
const result = await action(retry);
++retry;
if (result === 'error:notvisible') {
if (options.force)
throw new NonRecoverableDOMError('Element is not visible');
progress.log(' element is not visible');
continue;
}
if (result === 'error:notinviewport') {
if (options.force)
throw new NonRecoverableDOMError('Element is outside of the viewport');
progress.log(' element is outside of the viewport');
continue;
}
if (result === 'error:optionsnotfound') {
progress.log(' did not find some options');
continue;
}
if (typeof result === 'object' && 'hitTargetDescription' in result) {
progress.log(` ${result.hitTargetDescription} intercepts pointer events`);
continue;
}
if (typeof result === 'object' && 'missingState' in result) {
progress.log(` element is not ${result.missingState}`);
continue;
}
return result;
}
return 'done';
}
async _retryPointerAction(progress: Progress, actionName: ActionName, waitForEnabled: boolean, action: (point: types.Point) => Promise<void>,
options: { waitAfter: boolean | 'disabled' } & types.PointerActionOptions & types.PointerActionWaitOptions): Promise<'error:notconnected' | 'done'> {
// Note: do not perform locator handlers checkpoint to avoid moving the mouse in the middle of a drag operation.
const skipLocatorHandlersCheckpoint = actionName === 'move and up';
return await this._retryAction(progress, actionName, async retry => {
// By default, we scroll with protocol method to reveal the action point.
// However, that might not work to scroll from under position:sticky elements
// that overlay the target element. To fight this, we cycle through different
// scroll alignments. This works in most scenarios.
const scrollOptions: (ScrollIntoViewOptions | undefined)[] = [
undefined,
{ block: 'end', inline: 'end' },
{ block: 'center', inline: 'center' },
{ block: 'start', inline: 'start' },
];
const forceScrollOptions = scrollOptions[retry % scrollOptions.length];
return await this._performPointerAction(progress, actionName, waitForEnabled, action, forceScrollOptions, options);
}, { ...options, skipLocatorHandlersCheckpoint });
}
async _performPointerAction(
progress: Progress,
actionName: ActionName,
waitForEnabled: boolean,
action: (point: types.Point) => Promise<void>,
forceScrollOptions: ScrollIntoViewOptions | undefined,
options: { waitAfter: boolean | 'disabled' } & types.PointerActionOptions & types.PointerActionWaitOptions,
): Promise<PerformActionResult> {
const { force = false, position } = options;
const doScrollIntoView = async () => {
if (forceScrollOptions) {
return await this.evaluateInUtility(([injected, node, options]) => {
if (node.nodeType === 1 /* Node.ELEMENT_NODE */)
(node as Node as Element).scrollIntoView(options);
return 'done' as const;
}, forceScrollOptions);
}
return await this._scrollRectIntoViewIfNeeded(position ? { x: position.x, y: position.y, width: 0, height: 0 } : undefined);
};
if (this._frame.parentFrame()) {
// Best-effort scroll to make sure any iframes containing this element are scrolled
// into view and visible, so they are not throttled.
// See https://github.com/microsoft/playwright/issues/27196 for an example.
progress.throwIfAborted(); // Avoid action that has side-effects.
await doScrollIntoView().catch(() => {});
}
if ((options as any).__testHookBeforeStable)
await (options as any).__testHookBeforeStable();
if (!force) {
const elementStates: ElementState[] = waitForEnabled ? ['visible', 'enabled', 'stable'] : ['visible', 'stable'];
progress.log(` waiting for element to be ${waitForEnabled ? 'visible, enabled and stable' : 'visible and stable'}`);
const result = await this.evaluateInUtility(async ([injected, node, { elementStates }]) => {
return await injected.checkElementStates(node, elementStates);
}, { elementStates });
if (result)
return result;
progress.log(` element is ${waitForEnabled ? 'visible, enabled and stable' : 'visible and stable'}`);
}
if ((options as any).__testHookAfterStable)
await (options as any).__testHookAfterStable();
progress.log(' scrolling into view if needed');
progress.throwIfAborted(); // Avoid action that has side-effects.
const scrolled = await doScrollIntoView();
if (scrolled !== 'done')
return scrolled;
progress.log(' done scrolling');
const maybePoint = position ? await this._offsetPoint(position) : await this._clickablePoint();
if (typeof maybePoint === 'string')
return maybePoint;
const point = roundPoint(maybePoint);
progress.metadata.point = point;
await progress.beforeInputAction(this);
let hitTargetInterceptionHandle: js.JSHandle<HitTargetInterceptionResult> | undefined;
if (force) {
progress.log(` forcing action`);
} else {
if ((options as any).__testHookBeforeHitTarget)
await (options as any).__testHookBeforeHitTarget();
const frameCheckResult = await this._checkFrameIsHitTarget(point);
if (frameCheckResult === 'error:notconnected' || ('hitTargetDescription' in frameCheckResult))
return frameCheckResult;
const hitPoint = frameCheckResult.framePoint;
const actionType = actionName === 'move and up' ? 'drag' : ((actionName === 'hover' || actionName === 'tap') ? actionName : 'mouse');
const handle = await this.evaluateHandleInUtility(([injected, node, { actionType, hitPoint, trial }]) => injected.setupHitTargetInterceptor(node, actionType, hitPoint, trial), { actionType, hitPoint, trial: !!options.trial } as const);
if (handle === 'error:notconnected')
return handle;
if (!handle._objectId) {
const error = handle.rawValue() as string;
if (error === 'error:notconnected')
return error;
return { hitTargetDescription: error };
}
hitTargetInterceptionHandle = handle as any;
progress.cleanupWhenAborted(() => {
// Do not await here, just in case the renderer is stuck (e.g. on alert)
// and we won't be able to cleanup.
hitTargetInterceptionHandle!.evaluate(h => h.stop()).catch(e => {});
hitTargetInterceptionHandle!.dispose();
});
}
const actionResult = await this._page._frameManager.waitForSignalsCreatedBy(progress, options.waitAfter === true, async () => {
if ((options as any).__testHookBeforePointerAction)
await (options as any).__testHookBeforePointerAction();
progress.throwIfAborted(); // Avoid action that has side-effects.
let restoreModifiers: types.KeyboardModifier[] | undefined;
if (options && options.modifiers)
restoreModifiers = await this._page.keyboard.ensureModifiers(options.modifiers);
progress.log(` performing ${actionName} action`);
await action(point);
if (restoreModifiers)
await this._page.keyboard.ensureModifiers(restoreModifiers);
if (hitTargetInterceptionHandle) {
const stopHitTargetInterception = this._frame.raceAgainstEvaluationStallingEvents(() => {
return hitTargetInterceptionHandle.evaluate(h => h.stop());
}).catch(e => 'done' as const).finally(() => {
hitTargetInterceptionHandle?.dispose();
});
if (options.waitAfter !== false) {
// When noWaitAfter is passed, we do not want to accidentally stall on
// non-committed navigation blocking the evaluate.
const hitTargetResult = await stopHitTargetInterception;
if (hitTargetResult !== 'done')
return hitTargetResult;
}
}
progress.log(` ${options.trial ? 'trial ' : ''}${actionName} action done`);
progress.log(' waiting for scheduled navigations to finish');
if ((options as any).__testHookAfterPointerAction)
await (options as any).__testHookAfterPointerAction();
return 'done';
});
if (actionResult !== 'done')
return actionResult;
progress.log(' navigations have finished');
return 'done';
}
async hover(metadata: CallMetadata, options: types.PointerActionOptions & types.PointerActionWaitOptions): Promise<void> {
const controller = new ProgressController(metadata, this);
return controller.run(async progress => {
const result = await this._hover(progress, options);
return assertDone(throwRetargetableDOMError(result));
}, this._page._timeoutSettings.timeout(options));
}
_hover(progress: Progress, options: types.PointerActionOptions & types.PointerActionWaitOptions): Promise<'error:notconnected' | 'done'> {
return this._retryPointerAction(progress, 'hover', false /* waitForEnabled */, point => this._page.mouse.move(point.x, point.y), { ...options, waitAfter: 'disabled' });
}
async click(metadata: CallMetadata, options: { noWaitAfter?: boolean } & types.MouseClickOptions & types.PointerActionWaitOptions = {}): Promise<void> {
const controller = new ProgressController(metadata, this);
return controller.run(async progress => {
const result = await this._click(progress, { ...options, waitAfter: !options.noWaitAfter });
return assertDone(throwRetargetableDOMError(result));
}, this._page._timeoutSettings.timeout(options));
}
_click(progress: Progress, options: { waitAfter: boolean | 'disabled' } & types.MouseClickOptions & types.PointerActionWaitOptions): Promise<'error:notconnected' | 'done'> {
return this._retryPointerAction(progress, 'click', true /* waitForEnabled */, point => this._page.mouse.click(point.x, point.y, options), options);
}
async dblclick(metadata: CallMetadata, options: types.MouseMultiClickOptions & types.PointerActionWaitOptions): Promise<void> {
const controller = new ProgressController(metadata, this);
return controller.run(async progress => {
const result = await this._dblclick(progress, options);
return assertDone(throwRetargetableDOMError(result));
}, this._page._timeoutSettings.timeout(options));
}
_dblclick(progress: Progress, options: types.MouseMultiClickOptions & types.PointerActionWaitOptions): Promise<'error:notconnected' | 'done'> {
return this._retryPointerAction(progress, 'dblclick', true /* waitForEnabled */, point => this._page.mouse.dblclick(point.x, point.y, options), { ...options, waitAfter: 'disabled' });
}
async tap(metadata: CallMetadata, options: types.PointerActionWaitOptions = {}): Promise<void> {
const controller = new ProgressController(metadata, this);
return controller.run(async progress => {
const result = await this._tap(progress, options);
return assertDone(throwRetargetableDOMError(result));
}, this._page._timeoutSettings.timeout(options));
}
_tap(progress: Progress, options: types.PointerActionWaitOptions): Promise<'error:notconnected' | 'done'> {
return this._retryPointerAction(progress, 'tap', true /* waitForEnabled */, point => this._page.touchscreen.tap(point.x, point.y), { ...options, waitAfter: 'disabled' });
}
async selectOption(metadata: CallMetadata, elements: ElementHandle[], values: types.SelectOption[], options: types.CommonActionOptions): Promise<string[]> {
const controller = new ProgressController(metadata, this);
return controller.run(async progress => {
const result = await this._selectOption(progress, elements, values, options);
return throwRetargetableDOMError(result);
}, this._page._timeoutSettings.timeout(options));
}
async _selectOption(progress: Progress, elements: ElementHandle[], values: types.SelectOption[], options: types.CommonActionOptions): Promise<string[] | 'error:notconnected'> {
let resultingOptions: string[] = [];
await this._retryAction(progress, 'select option', async () => {
await progress.beforeInputAction(this);
if (!options.force)
progress.log(` waiting for element to be visible and enabled`);
const optionsToSelect = [...elements, ...values];
const result = await this.evaluateInUtility(async ([injected, node, { optionsToSelect, force }]) => {
if (!force) {
const checkResult = await injected.checkElementStates(node, ['visible', 'enabled']);
if (checkResult)
return checkResult;
}
return injected.selectOptions(node, optionsToSelect);
}, { optionsToSelect, force: options.force });
if (Array.isArray(result)) {
progress.log(' selected specified option(s)');
resultingOptions = result;
return 'done';
}
return result;
}, options);
return resultingOptions;
}
async fill(metadata: CallMetadata, value: string, options: types.CommonActionOptions = {}): Promise<void> {
const controller = new ProgressController(metadata, this);
return controller.run(async progress => {
const result = await this._fill(progress, value, options);
assertDone(throwRetargetableDOMError(result));
}, this._page._timeoutSettings.timeout(options));
}
async _fill(progress: Progress, value: string, options: types.CommonActionOptions): Promise<'error:notconnected' | 'done'> {
progress.log(` fill("${value}")`);
return await this._retryAction(progress, 'fill', async () => {
await progress.beforeInputAction(this);
if (!options.force)
progress.log(' waiting for element to be visible, enabled and editable');
const result = await this.evaluateInUtility(async ([injected, node, { value, force }]) => {
if (!force) {
const checkResult = await injected.checkElementStates(node, ['visible', 'enabled', 'editable']);
if (checkResult)
return checkResult;
}
return injected.fill(node, value);
}, { value, force: options.force });
progress.throwIfAborted(); // Avoid action that has side-effects.
if (result === 'needsinput') {
if (value)
await this._page.keyboard.insertText(value);
else
await this._page.keyboard.press('Delete');
return 'done';
} else {
return result;
}
}, options);
}
async selectText(metadata: CallMetadata, options: types.CommonActionOptions = {}): Promise<void> {
const controller = new ProgressController(metadata, this);
return controller.run(async progress => {
const result = await this._retryAction(progress, 'selectText', async () => {
if (!options.force)
progress.log(' waiting for element to be visible');
return await this.evaluateInUtility(async ([injected, node, { force }]) => {
if (!force) {
const checkResult = await injected.checkElementStates(node, ['visible']);
if (checkResult)
return checkResult;
}
return injected.selectText(node);
}, { force: options.force });
}, options);
assertDone(throwRetargetableDOMError(result));
}, this._page._timeoutSettings.timeout(options));
}
async setInputFiles(metadata: CallMetadata, params: channels.ElementHandleSetInputFilesParams) {
const inputFileItems = await prepareFilesForUpload(this._frame, params);
const controller = new ProgressController(metadata, this);
return controller.run(async progress => {
const result = await this._setInputFiles(progress, inputFileItems);
return assertDone(throwRetargetableDOMError(result));
}, this._page._timeoutSettings.timeout(params));
}
async _setInputFiles(progress: Progress, items: InputFilesItems): Promise<'error:notconnected' | 'done'> {
const { filePayloads, localPaths, localDirectory } = items;
const multiple = filePayloads && filePayloads.length > 1 || localPaths && localPaths.length > 1;
const result = await this.evaluateHandleInUtility(([injected, node, { multiple, directoryUpload }]): Element | undefined => {
const element = injected.retarget(node, 'follow-label');
if (!element)
return;
if (element.tagName !== 'INPUT')
throw injected.createStacklessError('Node is not an HTMLInputElement');
const inputElement = element as HTMLInputElement;
if (multiple && !inputElement.multiple && !inputElement.webkitdirectory)
throw injected.createStacklessError('Non-multiple file input can only accept single file');
if (directoryUpload && !inputElement.webkitdirectory)
throw injected.createStacklessError('File input does not support directories, pass individual files instead');
if (!directoryUpload && inputElement.webkitdirectory)
throw injected.createStacklessError('[webkitdirectory] input requires passing a path to a directory');
return inputElement;
}, { multiple, directoryUpload: !!localDirectory });
if (result === 'error:notconnected' || !result.asElement())
return 'error:notconnected';
const retargeted = result.asElement() as ElementHandle<HTMLInputElement>;
await progress.beforeInputAction(this);
progress.throwIfAborted(); // Avoid action that has side-effects.
if (localPaths || localDirectory) {
const localPathsOrDirectory = localDirectory ? [localDirectory] : localPaths!;
await Promise.all((localPathsOrDirectory).map(localPath => (
fs.promises.access(localPath, fs.constants.F_OK)
)));
// Browsers traverse the given directory asynchronously and we want to ensure all files are uploaded.
const waitForInputEvent = localDirectory ? this.evaluate(node => new Promise<any>(fulfill => {
node.addEventListener('input', fulfill, { once: true });
})).catch(() => {}) : Promise.resolve();
await this._page._delegate.setInputFilePaths(retargeted, localPathsOrDirectory);
await waitForInputEvent;
} else {
await this._page._delegate.setInputFiles(retargeted, filePayloads!);
}
return 'done';
}
async focus(metadata: CallMetadata): Promise<void> {
const controller = new ProgressController(metadata, this);
await controller.run(async progress => {
const result = await this._focus(progress);
return assertDone(throwRetargetableDOMError(result));
}, 0);
}
async _focus(progress: Progress, resetSelectionIfNotFocused?: boolean): Promise<'error:notconnected' | 'done'> {
progress.throwIfAborted(); // Avoid action that has side-effects.
return await this.evaluateInUtility(([injected, node, resetSelectionIfNotFocused]) => injected.focusNode(node, resetSelectionIfNotFocused), resetSelectionIfNotFocused);
}
async _blur(progress: Progress): Promise<'error:notconnected' | 'done'> {
progress.throwIfAborted(); // Avoid action that has side-effects.
return await this.evaluateInUtility(([injected, node]) => injected.blurNode(node), {});
}
async type(metadata: CallMetadata, text: string, options: { delay?: number } & types.TimeoutOptions & types.StrictOptions): Promise<void> {
const controller = new ProgressController(metadata, this);
return controller.run(async progress => {
const result = await this._type(progress, text, options);
return assertDone(throwRetargetableDOMError(result));
}, this._page._timeoutSettings.timeout(options));
}
async _type(progress: Progress, text: string, options: { delay?: number } & types.TimeoutOptions & types.StrictOptions): Promise<'error:notconnected' | 'done'> {
progress.log(`elementHandle.type("${text}")`);
await progress.beforeInputAction(this);
const result = await this._focus(progress, true /* resetSelectionIfNotFocused */);
if (result !== 'done')
return result;
progress.throwIfAborted(); // Avoid action that has side-effects.
await this._page.keyboard.type(text, options);
return 'done';
}
async press(metadata: CallMetadata, key: string, options: { delay?: number, noWaitAfter?: boolean } & types.TimeoutOptions & types.StrictOptions): Promise<void> {
const controller = new ProgressController(metadata, this);
return controller.run(async progress => {
const result = await this._press(progress, key, options);
return assertDone(throwRetargetableDOMError(result));
}, this._page._timeoutSettings.timeout(options));
}
async _press(progress: Progress, key: string, options: { delay?: number, noWaitAfter?: boolean } & types.TimeoutOptions & types.StrictOptions): Promise<'error:notconnected' | 'done'> {
progress.log(`elementHandle.press("${key}")`);
await progress.beforeInputAction(this);
return this._page._frameManager.waitForSignalsCreatedBy(progress, !options.noWaitAfter, async () => {
const result = await this._focus(progress, true /* resetSelectionIfNotFocused */);
if (result !== 'done')
return result;
progress.throwIfAborted(); // Avoid action that has side-effects.
await this._page.keyboard.press(key, options);
return 'done';
});
}
async check(metadata: CallMetadata, options: { position?: types.Point } & types.PointerActionWaitOptions) {
const controller = new ProgressController(metadata, this);
return controller.run(async progress => {
const result = await this._setChecked(progress, true, options);
return assertDone(throwRetargetableDOMError(result));
}, this._page._timeoutSettings.timeout(options));
}
async uncheck(metadata: CallMetadata, options: { position?: types.Point } & types.PointerActionWaitOptions) {
const controller = new ProgressController(metadata, this);
return controller.run(async progress => {
const result = await this._setChecked(progress, false, options);
return assertDone(throwRetargetableDOMError(result));
}, this._page._timeoutSettings.timeout(options));
}
async _setChecked(progress: Progress, state: boolean, options: { position?: types.Point } & types.PointerActionWaitOptions): Promise<'error:notconnected' | 'done'> {
const isChecked = async () => {
const result = await this.evaluateInUtility(([injected, node]) => injected.elementState(node, 'checked'), {});
return throwRetargetableDOMError(result);
};
if (await isChecked() === state)
return 'done';
const result = await this._click(progress, { ...options, waitAfter: 'disabled' });
if (result !== 'done')
return result;
if (options.trial)
return 'done';
if (await isChecked() !== state)
throw new NonRecoverableDOMError('Clicking the checkbox did not change its state');
return 'done';
}
async boundingBox(): Promise<types.Rect | null> {
return this._page._delegate.getBoundingBox(this);
}
async screenshot(metadata: CallMetadata, options: ScreenshotOptions & TimeoutOptions = {}): Promise<Buffer> {
const controller = new ProgressController(metadata, this);
return controller.run(
progress => this._page._screenshotter.screenshotElement(progress, this, options),
this._page._timeoutSettings.timeout(options));
}
async querySelector(selector: string, options: types.StrictOptions): Promise<ElementHandle | null> {
return this._frame.selectors.query(selector, options, this);
}
async querySelectorAll(selector: string): Promise<ElementHandle<Element>[]> {
return this._frame.selectors.queryAll(selector, this);
}
async evalOnSelector(selector: string, strict: boolean, expression: string, isFunction: boolean | undefined, arg: any): Promise<any> {
return this._frame.evalOnSelector(selector, strict, expression, isFunction, arg, this);
}
async evalOnSelectorAll(selector: string, expression: string, isFunction: boolean | undefined, arg: any): Promise<any> {
return this._frame.evalOnSelectorAll(selector, expression, isFunction, arg, this);
}
async isVisible(metadata: CallMetadata): Promise<boolean> {
return this._frame.isVisible(metadata, ':scope', {}, this);
}
async isHidden(metadata: CallMetadata): Promise<boolean> {
return this._frame.isHidden(metadata, ':scope', {}, this);
}
async isEnabled(metadata: CallMetadata): Promise<boolean> {
return this._frame.isEnabled(metadata, ':scope', {}, this);
}
async isDisabled(metadata: CallMetadata): Promise<boolean> {
return this._frame.isDisabled(metadata, ':scope', {}, this);
}
async isEditable(metadata: CallMetadata): Promise<boolean> {
return this._frame.isEditable(metadata, ':scope', {}, this);
}
async isChecked(metadata: CallMetadata): Promise<boolean> {
return this._frame.isChecked(metadata, ':scope', {}, this);
}
async waitForElementState(metadata: CallMetadata, state: 'visible' | 'hidden' | 'stable' | 'enabled' | 'disabled' | 'editable', options: types.TimeoutOptions = {}): Promise<void> {
const controller = new ProgressController(metadata, this);
return controller.run(async progress => {
const actionName = `wait for ${state}`;
const result = await this._retryAction(progress, actionName, async () => {
return await this.evaluateInUtility(async ([injected, node, state]) => {
return (await injected.checkElementStates(node, [state])) || 'done';
}, state);
}, {});
assertDone(throwRetargetableDOMError(result));
}, this._page._timeoutSettings.timeout(options));
}
async waitForSelector(metadata: CallMetadata, selector: string, options: types.WaitForElementOptions = {}): Promise<ElementHandle<Element> | null> {
return this._frame.waitForSelector(metadata, selector, options, this);
}
async _adoptTo(context: FrameExecutionContext): Promise<ElementHandle<T>> {
if (this._context !== context) {
const adopted = await this._page._delegate.adoptElementHandle(this, context);
this.dispose();
return adopted;
}
return this;
}
async _checkFrameIsHitTarget(point: types.Point): Promise<{ framePoint: types.Point | undefined } | 'error:notconnected' | { hitTargetDescription: string }> {
let frame = this._frame;
const data: { frame: frames.Frame, frameElement: ElementHandle<Element> | null, pointInFrame: types.Point }[] = [];
while (frame.parentFrame()) {
const frameElement = await frame.frameElement() as ElementHandle<Element>;
const box = await frameElement.boundingBox();
const style = await frameElement.evaluateInUtility(([injected, iframe]) => injected.describeIFrameStyle(iframe), {}).catch(e => 'error:notconnected' as const);
if (!box || style === 'error:notconnected')
return 'error:notconnected';
if (style === 'transformed') {
// We cannot translate coordinates when iframe has any transform applied.
// The best we can do right now is to skip the hitPoint check,
// and solely rely on the event interceptor.
return { framePoint: undefined };
}
// Translate from viewport coordinates to frame coordinates.
const pointInFrame = { x: point.x - box.x - style.left, y: point.y - box.y - style.top };
data.push({ frame, frameElement, pointInFrame });
frame = frame.parentFrame()!;
}
// Add main frame.
data.push({ frame, frameElement: null, pointInFrame: point });
for (let i = data.length - 1; i > 0; i--) {
const element = data[i - 1].frameElement!;
const point = data[i].pointInFrame;
// Hit target in the parent frame should hit the child frame element.
const hitTargetResult = await element.evaluateInUtility(([injected, element, hitPoint]) => {
return injected.expectHitTarget(hitPoint, element);
}, point);
if (hitTargetResult !== 'done')
return hitTargetResult;
}
return { framePoint: data[0].pointInFrame };
}
}
export function throwRetargetableDOMError<T>(result: T | 'error:notconnected'): T {
if (result === 'error:notconnected')
throw new Error('Element is not attached to the DOM');
return result;
}
export function assertDone(result: 'done'): void {
// This function converts 'done' to void and ensures typescript catches unhandled errors.
}
function roundPoint(point: types.Point): types.Point {
return {
x: (point.x * 100 | 0) / 100,
y: (point.y * 100 | 0) / 100,
};
}
function compensateHalfIntegerRoundingError(point: types.Point) {
// Firefox internally uses integer coordinates, so 8.5 is converted to 9 when clicking.
//
// This does not work nicely for small elements. For example, 1x1 square with corners
// (8;8) and (9;9) is targeted when clicking at (8;8) but not when clicking at (9;9).
// So, clicking at (8.5;8.5) will effectively click at (9;9) and miss the target.
//
// Therefore, we skew half-integer values from the interval (8.49, 8.51) towards
// (8.47, 8.49) that is rounded towards 8. This means clicking at (8.5;8.5) will
// be replaced with (8.48;8.48) and will effectively click at (8;8).
//
// Other browsers use float coordinates, so this change should not matter.
const remainderX = point.x - Math.floor(point.x);
if (remainderX > 0.49 && remainderX < 0.51)
point.x -= 0.02;
const remainderY = point.y - Math.floor(point.y);
if (remainderY > 0.49 && remainderY < 0.51)
point.y -= 0.02;
}
export const kUnableToAdoptErrorMessage = 'Unable to adopt element handle from a different document';