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	This changes previous layout shift attempt (see #9546) to account for more valid usecases: - On the first event that is intercepted we enforce the hit target. This is similar to the current mode that checks hit target before the action, but is better timed. - On subsequent events we assume that everything is fine. This covers more scenarios like react rerender, glass pane on mousedown, detach on mouseup. This check is enabled by default, with `process.env.PLAYWRIGHT_NO_LAYOUT_SHIFT_CHECK` to opt out.
		
			
				
	
	
		
			181 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			181 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
/**
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 * Copyright (c) Microsoft Corporation.
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 *
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 * Licensed under the Apache License, Version 2.0 (the "License");
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 * you may not use this file except in compliance with the License.
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 * You may obtain a copy of the License at
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 *
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 * http://www.apache.org/licenses/LICENSE-2.0
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 *
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 * Unless required by applicable law or agreed to in writing, software
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 * distributed under the License is distributed on an "AS IS" BASIS,
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 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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 * See the License for the specific language governing permissions and
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 * limitations under the License.
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 */
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import { contextTest as it, expect } from './config/browserTest';
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declare const renderComponent;
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declare const e;
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declare const MaterialUI;
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it('should block all events when hit target is wrong', async ({ page, server }) => {
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  await page.goto(server.PREFIX + '/input/button.html');
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  await page.evaluate(() => {
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    const blocker = document.createElement('div');
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    blocker.style.position = 'absolute';
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    blocker.style.width = '400px';
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    blocker.style.height = '400px';
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    blocker.style.left = '0';
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    blocker.style.top = '0';
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    document.body.appendChild(blocker);
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    const allEvents = [];
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    (window as any).allEvents = allEvents;
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    for (const name of ['mousedown', 'mouseup', 'click', 'dblclick', 'auxclick', 'contextmenu', 'pointerdown', 'pointerup']) {
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      window.addEventListener(name, e => allEvents.push(e.type));
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      blocker.addEventListener(name, e => allEvents.push(e.type));
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    }
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  });
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  const error = await page.click('button', { timeout: 1000 }).catch(e => e);
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  expect(error.message).toContain('page.click: Timeout 1000ms exceeded.');
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  // Give it some time, just in case.
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  await page.waitForTimeout(1000);
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  const allEvents = await page.evaluate(() => (window as any).allEvents);
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  expect(allEvents).toEqual([]);
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});
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it('should block click when mousedown fails', async ({ page, server }) => {
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  it.skip(!!process.env.PLAYWRIGHT_NO_LAYOUT_SHIFT_CHECK);
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  await page.goto(server.PREFIX + '/input/button.html');
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  await page.$eval('button', button => {
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    button.addEventListener('mousemove', () => {
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      button.style.marginLeft = '100px';
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    });
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    const allEvents = [];
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    (window as any).allEvents = allEvents;
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    for (const name of ['mousemove', 'mousedown', 'mouseup', 'click', 'dblclick', 'auxclick', 'contextmenu', 'pointerdown', 'pointerup'])
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      button.addEventListener(name, e => allEvents.push(e.type));
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  });
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  await page.click('button');
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  expect(await page.evaluate('result')).toBe('Clicked');
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  const allEvents = await page.evaluate(() => (window as any).allEvents);
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  expect(allEvents).toEqual([
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    // First attempt failed.
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    'mousemove',
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    // Second attempt succeeded.
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    'mousemove', 'pointerdown', 'mousedown', 'pointerup', 'mouseup', 'click',
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  ]);
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});
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it('should click when element detaches in mousedown', async ({ page, server }) => {
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  await page.goto(server.PREFIX + '/input/button.html');
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  await page.$eval('button', button => {
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    button.addEventListener('mousedown', () => {
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      (window as any).result = 'Mousedown';
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      button.remove();
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    });
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  });
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  await page.click('button', { timeout: 1000 });
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  expect(await page.evaluate('result')).toBe('Mousedown');
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});
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it('should block all events when hit target is wrong and element detaches', async ({ page, server }) => {
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  await page.goto(server.PREFIX + '/input/button.html');
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  await page.$eval('button', button => {
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    const blocker = document.createElement('div');
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    blocker.style.position = 'absolute';
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    blocker.style.width = '400px';
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    blocker.style.height = '400px';
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    blocker.style.left = '0';
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    blocker.style.top = '0';
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    document.body.appendChild(blocker);
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    window.addEventListener('mousemove', () => button.remove());
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    const allEvents = [];
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    (window as any).allEvents = allEvents;
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    for (const name of ['mousedown', 'mouseup', 'click', 'dblclick', 'auxclick', 'contextmenu', 'pointerdown', 'pointerup']) {
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      window.addEventListener(name, e => allEvents.push(e.type));
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      blocker.addEventListener(name, e => allEvents.push(e.type));
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    }
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  });
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  const error = await page.click('button', { timeout: 1000 }).catch(e => e);
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  expect(error.message).toContain('page.click: Timeout 1000ms exceeded.');
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  // Give it some time, just in case.
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  await page.waitForTimeout(1000);
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  const allEvents = await page.evaluate(() => (window as any).allEvents);
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  expect(allEvents).toEqual([]);
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});
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it('should not block programmatic events', async ({ page, server }) => {
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  it.skip(!!process.env.PLAYWRIGHT_NO_LAYOUT_SHIFT_CHECK);
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  await page.goto(server.PREFIX + '/input/button.html');
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  await page.$eval('button', button => {
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    button.addEventListener('mousemove', () => {
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      button.style.marginLeft = '100px';
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      button.dispatchEvent(new MouseEvent('click'));
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    });
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    const allEvents = [];
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    (window as any).allEvents = allEvents;
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    button.addEventListener('click', e => {
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      if (!e.isTrusted)
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        allEvents.push(e.type);
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    });
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  });
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  await page.click('button');
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  expect(await page.evaluate('result')).toBe('Clicked');
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  const allEvents = await page.evaluate(() => (window as any).allEvents);
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  // We should get one programmatic click on each attempt.
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  expect(allEvents).toEqual([
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    'click', 'click',
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  ]);
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});
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it('should click the button again after document.write', async ({ page, server }) => {
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  await page.goto(server.PREFIX + '/input/button.html');
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  await page.click('button');
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  expect(await page.evaluate('result')).toBe('Clicked');
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  await page.evaluate(() => {
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    document.open();
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    document.write('<button onclick="window.result2 = true"></button>');
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    document.close();
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  });
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  await page.click('button');
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  expect(await page.evaluate('result2')).toBe(true);
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});
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it('should work with mui select', async ({ page, server }) => {
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  await page.goto(server.PREFIX + '/mui.html');
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  await page.evaluate(() => {
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    renderComponent(e(MaterialUI.FormControl, { fullWidth: true }, [
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      e(MaterialUI.InputLabel, { id: 'demo-simple-select-label' }, ['Age']),
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      e(MaterialUI.Select, {
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        labelId: 'demo-simple-select-label',
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        id: 'demo-simple-select',
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        value: 10,
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        label: 'Age',
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      }, [
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        e(MaterialUI.MenuItem, { value: 10 }, ['Ten']),
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        e(MaterialUI.MenuItem, { value: 20 }, ['Twenty']),
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        e(MaterialUI.MenuItem, { value: 30 }, ['Thirty']),
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      ]),
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    ]));
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  });
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  await page.click('div.MuiFormControl-root:has-text("Age")');
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  await expect(page.locator('text=Thirty')).toBeVisible();
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});
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