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This patch moves fixtures.js to base.fixtures.ts that sits next to tests. All tests get an extra import to get the base fixtures (both types and implementations).
97 lines
3.8 KiB
JavaScript
97 lines
3.8 KiB
JavaScript
/**
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* Copyright 2018 Google Inc. All rights reserved.
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* Modifications copyright (c) Microsoft Corporation.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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require('./base.fixture');
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const utils = require('./utils');
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const { FFOX, HEADLESS } = testOptions;
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it('should work', async ({ page, server }) => {
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await page.goto(server.PREFIX + '/input/button.html');
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const button = await page.$('button');
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await button.click();
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expect(await page.evaluate(() => result)).toBe('Clicked');
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});
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it('should work with Node removed', async ({ page, server }) => {
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await page.goto(server.PREFIX + '/input/button.html');
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await page.evaluate(() => delete window['Node']);
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const button = await page.$('button');
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await button.click();
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expect(await page.evaluate(() => result)).toBe('Clicked');
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});
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it('should work for Shadow DOM v1', async ({ page, server }) => {
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await page.goto(server.PREFIX + '/shadow.html');
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const buttonHandle = await page.evaluateHandle(() => button);
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await buttonHandle.click();
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expect(await page.evaluate(() => clicked)).toBe(true);
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});
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it('should work for TextNodes', async ({ page, server }) => {
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await page.goto(server.PREFIX + '/input/button.html');
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const buttonTextNode = await page.evaluateHandle(() => document.querySelector('button').firstChild);
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await buttonTextNode.click();
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expect(await page.evaluate(() => result)).toBe('Clicked');
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});
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it('should throw for detached nodes', async ({ page, server }) => {
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await page.goto(server.PREFIX + '/input/button.html');
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const button = await page.$('button');
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await page.evaluate(button => button.remove(), button);
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let error = null;
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await button.click().catch(err => error = err);
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expect(error.message).toContain('Element is not attached to the DOM');
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});
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it('should throw for hidden nodes with force', async ({ page, server }) => {
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await page.goto(server.PREFIX + '/input/button.html');
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const button = await page.$('button');
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await page.evaluate(button => button.style.display = 'none', button);
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const error = await button.click({ force: true }).catch(err => err);
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expect(error.message).toContain('Element is not visible');
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});
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it('should throw for recursively hidden nodes with force', async ({ page, server }) => {
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await page.goto(server.PREFIX + '/input/button.html');
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const button = await page.$('button');
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await page.evaluate(button => button.parentElement.style.display = 'none', button);
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const error = await button.click({ force: true }).catch(err => err);
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expect(error.message).toContain('Element is not visible');
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});
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it('should throw for <br> elements with force', async ({ page, server }) => {
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await page.setContent('hello<br>goodbye');
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const br = await page.$('br');
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const error = await br.click({ force: true }).catch(err => err);
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expect(error.message).toContain('Element is outside of the viewport');
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});
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it('should double click the button', async ({ page, server }) => {
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await page.goto(server.PREFIX + '/input/button.html');
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await page.evaluate(() => {
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window.double = false;
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const button = document.querySelector('button');
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button.addEventListener('dblclick', event => {
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window.double = true;
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});
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});
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const button = await page.$('button');
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await button.dblclick();
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expect(await page.evaluate('double')).toBe(true);
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expect(await page.evaluate('result')).toBe('Clicked');
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});
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