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package udp
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import (
"context"
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"sync"
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"v2ray.com/core/app/dispatcher"
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"v2ray.com/core/app/log"
"v2ray.com/core/common/buf"
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v2net "v2ray.com/core/common/net"
"v2ray.com/core/transport/ray"
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)
type ResponseCallback func(payload *buf.Buffer)
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type Dispatcher struct {
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sync.RWMutex
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conns map[v2net.Destination]ray.InboundRay
dispatcher dispatcher.Interface
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}
func NewDispatcher(dispatcher dispatcher.Interface) *Dispatcher {
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return &Dispatcher{
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conns: make(map[v2net.Destination]ray.InboundRay),
dispatcher: dispatcher,
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}
}
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func (v *Dispatcher) RemoveRay(dest v2net.Destination) {
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v.Lock()
defer v.Unlock()
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if conn, found := v.conns[dest]; found {
conn.InboundInput().Close()
conn.InboundOutput().Close()
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delete(v.conns, dest)
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}
}
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func (v *Dispatcher) getInboundRay(ctx context.Context, dest v2net.Destination) (ray.InboundRay, bool) {
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v.Lock()
defer v.Unlock()
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if entry, found := v.conns[dest]; found {
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return entry, true
}
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log.Trace(newError("establishing new connection for ", dest))
inboundRay, _ := v.dispatcher.Dispatch(ctx, dest)
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v.conns[dest] = inboundRay
return inboundRay, false
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}
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func (v *Dispatcher) Dispatch(ctx context.Context, destination v2net.Destination, payload *buf.Buffer, callback ResponseCallback) {
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// TODO: Add user to destString
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log.Trace(newError("dispatch request to: ", destination).AtDebug())
inboundRay, existing := v.getInboundRay(ctx, destination)
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outputStream := inboundRay.InboundInput()
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if outputStream != nil {
if err := outputStream.Write(payload); err != nil {
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v.RemoveRay(destination)
}
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}
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if !existing {
go func() {
handleInput(inboundRay.InboundOutput(), callback)
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v.RemoveRay(destination)
}()
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}
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}
func handleInput(input ray.InputStream, callback ResponseCallback) {
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for {
data, err := input.Read()
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if err != nil {
break
}
callback(data)
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}
}