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// +build windows
package platform
import (
"errors"
"io/fs"
"os"
"path/filepath"
)
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func ExpandEnv(s string) string {
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// TODO
return s
}
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func LineSeparator() string {
return "\r\n"
}
func GetToolLocation(file string) string {
const name = "v2ray.location.tool"
toolPath := EnvFlag{Name: name, AltName: NormalizeEnvName(name)}.GetValue(getExecutableDir)
return filepath.Join(toolPath, file+".exe")
}
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// GetAssetLocation search for `file` in the excutable dir
func GetAssetLocation(file string) string {
const name = "v2ray.location.asset"
assetPath := NewEnvFlag(name).GetValue(getExecutableDir)
defPath := filepath.Join(assetPath, file)
for _, p := range []string{
defPath,
file,
} {
if _, err := os.Stat(p); err != nil && errors.Is(err, fs.ErrNotExist) {
continue
}
// asset found
return p
}
// asset not found, let the caller throw out the error
return defPath
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}