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// Package point is a shell of V2Ray to run on various of systems.
// Point server is a full functionality proxying system. It consists of an inbound and an outbound
// connection, as well as any number of inbound and outbound detours. It provides a way internally
// to route network packets.
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package point
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import (
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"github.com/v2ray/v2ray-core/app"
"github.com/v2ray/v2ray-core/app/controller"
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"github.com/v2ray/v2ray-core/app/router"
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"github.com/v2ray/v2ray-core/common/log"
v2net "github.com/v2ray/v2ray-core/common/net"
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"github.com/v2ray/v2ray-core/common/retry"
"github.com/v2ray/v2ray-core/proxy"
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proxyrepo "github.com/v2ray/v2ray-core/proxy/repo"
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"github.com/v2ray/v2ray-core/transport/ray"
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)
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// Point shell of V2Ray.
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type Point struct {
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port v2net.Port
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ich proxy.InboundConnectionHandler
och proxy.OutboundConnectionHandler
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idh []*InboundDetourHandler
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odh map[string]proxy.OutboundConnectionHandler
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router router.Router
space *controller.SpaceController
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}
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// NewPoint returns a new Point server based on given configuration.
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// The server is not started at this point.
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func NewPoint(pConfig *Config) (*Point, error) {
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var vpoint = new(Point)
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vpoint.port = pConfig.Port
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if pConfig.LogConfig != nil {
logConfig := pConfig.LogConfig
if len(logConfig.AccessLog) > 0 {
err := log.InitAccessLogger(logConfig.AccessLog)
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if err != nil {
return nil, err
}
}
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if len(logConfig.ErrorLog) > 0 {
err := log.InitErrorLogger(logConfig.ErrorLog)
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if err != nil {
return nil, err
}
}
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log.SetLogLevel(logConfig.LogLevel)
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}
vpoint.space = controller.New()
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vpoint.space.Bind(vpoint)
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ichConfig := pConfig.InboundConfig.Settings
ich, err := proxyrepo.CreateInboundConnectionHandler(pConfig.InboundConfig.Protocol, vpoint.space.ForContext("vpoint-default-inbound"), ichConfig)
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if err != nil {
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log.Error("Failed to create inbound connection handler: ", err)
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return nil, err
}
vpoint.ich = ich
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ochConfig := pConfig.OutboundConfig.Settings
och, err := proxyrepo.CreateOutboundConnectionHandler(pConfig.OutboundConfig.Protocol, vpoint.space.ForContext("vpoint-default-outbound"), ochConfig)
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if err != nil {
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log.Error("Failed to create outbound connection handler: ", err)
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return nil, err
}
vpoint.och = och
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detours := pConfig.InboundDetours
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if len(detours) > 0 {
vpoint.idh = make([]*InboundDetourHandler, len(detours))
for idx, detourConfig := range detours {
detourHandler := &InboundDetourHandler{
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space: vpoint.space.ForContext(detourConfig.Tag),
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config: detourConfig,
}
err := detourHandler.Initialize()
if err != nil {
return nil, err
}
vpoint.idh[idx] = detourHandler
}
}
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outboundDetours := pConfig.OutboundDetours
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if len(outboundDetours) > 0 {
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vpoint.odh = make(map[string]proxy.OutboundConnectionHandler)
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for _, detourConfig := range outboundDetours {
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detourHandler, err := proxyrepo.CreateOutboundConnectionHandler(detourConfig.Protocol, vpoint.space.ForContext(detourConfig.Tag), detourConfig.Settings)
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if err != nil {
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log.Error("Failed to create detour outbound connection handler: ", err)
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return nil, err
}
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vpoint.odh[detourConfig.Tag] = detourHandler
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}
}
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routerConfig := pConfig.RouterConfig
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if routerConfig != nil {
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r, err := router.CreateRouter(routerConfig.Strategy, routerConfig.Settings)
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if err != nil {
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log.Error("Failed to create router: ", err)
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return nil, BadConfiguration
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}
vpoint.router = r
}
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return vpoint, nil
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}
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func (this *Point) Close() {
this.ich.Close()
for _, idh := range this.idh {
idh.Close()
}
}
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// Start starts the Point server, and return any error during the process.
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// In the case of any errors, the state of the server is unpredicatable.
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func (this *Point) Start() error {
if this.port <= 0 {
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log.Error("Invalid port ", this.port)
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return BadConfiguration
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}
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err := retry.Timed(100 /* times */, 100 /* ms */).On(func() error {
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err := this.ich.Listen(this.port)
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if err != nil {
return err
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}
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log.Warning("Point server started on port ", this.port)
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return nil
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})
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if err != nil {
return err
}
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for _, detourHandler := range this.idh {
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err := detourHandler.Start()
if err != nil {
return err
}
}
return nil
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}
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// Dispatches a Packet to an OutboundConnection.
// The packet will be passed through the router (if configured), and then sent to an outbound
// connection with matching tag.
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func (this *Point) DispatchToOutbound(context app.Context, packet v2net.Packet) ray.InboundRay {
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direct := ray.NewRay()
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dest := packet.Destination()
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dispatcher := this.och
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if this.router != nil {
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if tag, err := this.router.TakeDetour(dest); err == nil {
if handler, found := this.odh[tag]; found {
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log.Info("Point: Taking detour [", tag, "] for [", dest, "]", tag, dest)
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dispatcher = handler
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}
}
}
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go this.FilterPacketAndDispatch(packet, direct, dispatcher)
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return direct
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}
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func (this *Point) FilterPacketAndDispatch(packet v2net.Packet, link ray.OutboundRay, dispatcher proxy.OutboundConnectionHandler) {
// Filter empty packets
chunk := packet.Chunk()
moreChunks := packet.MoreChunks()
changed := false
for chunk == nil && moreChunks {
changed = true
chunk, moreChunks = <-link.OutboundInput()
}
if chunk == nil && !moreChunks {
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log.Info("Point: No payload to dispatch, stopping dispatching now.")
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close(link.OutboundOutput())
return
}
if changed {
packet = v2net.NewPacket(packet.Destination(), chunk, moreChunks)
}
dispatcher.Dispatch(packet, link)
}