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package srtp
import (
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"context"
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"v2ray.com/core/common"
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"v2ray.com/core/common/dice"
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"v2ray.com/core/common/serial"
)
type SRTP struct {
header uint16
number uint16
}
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func (*SRTP) Size() int {
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return 4
}
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// Write implements io.Writer.
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func (s *SRTP) Write(b []byte) (int, error) {
s.number++
serial.Uint16ToBytes(s.number, b[:0])
serial.Uint16ToBytes(s.number, b[:2])
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return 4, nil
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}
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// New returns a new SRTP instance based on the given config.
func New(ctx context.Context, config interface{}) (interface{}, error) {
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return &SRTP{
header: 0xB5E8,
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number: dice.RollUint16(),
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}, nil
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}
func init() {
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common.Must(common.RegisterConfig((*Config)(nil), New))
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}