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			91 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			91 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
package protocol
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import (
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	"sync"
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)
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type ServerList struct {
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	sync.RWMutex
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	servers []*ServerSpec
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}
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func NewServerList() *ServerList {
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	return &ServerList{}
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}
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func (this *ServerList) AddServer(server *ServerSpec) {
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	this.Lock()
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	defer this.Unlock()
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	this.servers = append(this.servers, server)
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}
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func (this *ServerList) Size() uint32 {
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	this.RLock()
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	defer this.RUnlock()
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	return uint32(len(this.servers))
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}
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func (this *ServerList) GetServer(idx uint32) *ServerSpec {
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	this.RLock()
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	defer this.RUnlock()
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	for {
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		if idx >= uint32(len(this.servers)) {
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			return nil
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		}
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		server := this.servers[idx]
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		if !server.IsValid() {
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			this.RemoveServer(idx)
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			continue
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		}
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		return server
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	}
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}
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// Private: Visible for testing.
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func (this *ServerList) RemoveServer(idx uint32) {
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	n := len(this.servers)
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	this.servers[idx] = this.servers[n-1]
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	this.servers = this.servers[:n-1]
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}
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type ServerPicker interface {
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	PickServer() *ServerSpec
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}
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type RoundRobinServerPicker struct {
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	sync.Mutex
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	serverlist *ServerList
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	nextIndex  uint32
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}
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func NewRoundRobinServerPicker(serverlist *ServerList) *RoundRobinServerPicker {
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	return &RoundRobinServerPicker{
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		serverlist: serverlist,
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		nextIndex:  0,
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	}
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}
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func (this *RoundRobinServerPicker) PickServer() *ServerSpec {
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	this.Lock()
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	defer this.Unlock()
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	next := this.nextIndex
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	server := this.serverlist.GetServer(next)
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	if server == nil {
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		next = 0
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		server = this.serverlist.GetServer(0)
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	}
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	next++
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	if next >= this.serverlist.Size() {
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		next = 0
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	}
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	this.nextIndex = next
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	return server
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}
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